Azrayne said:
I"d actually prefer to see a system like WAR, where spells don"t have ranks and just automatically upgrade their values based on your level. To me it makes much more sense (as much as an invented system of magic makes sense) and there"s less having to worry about coming up with (for the dev"s) and knowing (for the players) 15 different words for fire or ice or explosion.
The flip side of that being that I was insanely dissapointed when I realised that my characters spell graphics would never upgrade in WoW. Using the exact same (rather gimpy looking) fireball at level 80 as I did at level 1 just seems wrong on so many levels, and nothing makes you feel like you"ve progressed your character quite like being able to make an even bigger and badder explosion.
I don"t like the system WAR and similar MMOs use of skills/spells automatically upgrading. As I level up I want new shiny toys to look forward to; I want to anticipate being rewarded by a new ability with a new name and better graphics.
The WAR system means you obtain far fewer new abilities as you level up. It makes the grind feel worse. Having the old ability scale up in power as you increase in levels beyond obtaining it, so that the new ability is just the old ability +1 level worth of power when you get it, is almost as bad.
There"s a balance where the ability has scaled up a little after obtaining it, by leveling some, but the new skill is more than just the old skill at a level below, with a final levels scaling.
I"m not explaining that very clearly. You get a dd at lvl 10 that does 100 damage. By lvl 15 the abilities progression is such that it should do 150 damage. If the level 10 ability scales to increase damage by 10 a lvl it is doing 140 damage at lvl 14; at lvl 15 I get my new spell in the line and it does 150 damage.
There"s no big carrot for me there; no slap on the back or feeling of having achieved something special when I get my new spell.
So lets introduce the spell at lvl 10 with its 100 damage. The lvl 15 upgrade will still give its 150 damage, how are we going to make it feel special and retain the scaling ? There are two options :
i) don"t scale the spell at all so its still doing 100 damage at lvl 14;
ii) scale it so that the damage increases by 5, instead of 10, per level; at lvl 14 it has increased in power and its doing 120, but still leaving a nice feel of gaining power at lvl 15. more damage, a few more particle effects and suddenly lvl 15 feels special - I"ve hit a milestone.
In the mean time I"ve picked up other abilities that fill in my dps.
I just really dislike the " get an ability once and it scales for the rest of the game" approach. It makes sense from a lore perspective, but in effect it means you are going to be rewarded with far fewer abilities through the leveling process - its just less obvious feelings of accomplishment and less anticipation and looking forward to new levels.
My mantra is "MMOs need more fun hooks" and the scaling system is just the opposite of that.