We often talk about it, but it does go unmentioned in many conversations outside the studio, when talking about content creation. When you think of the man hours, and dollars spent, in creation of content it"s staggering to me people haven"t pushed harder towards reusable content.Moorgard Mobhunter said:No matter how great the content experienced by a player in isolation is, it doesn"t compare to memorable encounters with other players. And as with anything else in life, there is a point of diminishing returns where adding more players to the mix will not dramatically increase the odds that an experience will be memorable.
It"s why I think Phasing is and has become a staple in game design that will only prosper.
I"m getting to watch this happen from concept to in game implementation and it really is amazing on both ends.
Not many people can say they"ve sat with and listened to RA Salvatore tell a story, and then months later watched that story, those characters and that world "open up" for you to log in to.
I continually worry about my lot in life, I mean seriously. I was blessed with God given talent to throw a ball and earn stupid amounts of money, so much more in experience than any one person deserves, and now this. I get to do something I am every bit as passionate and driven to, with some of the worlds best and brightest on a daily basis.