As someone who 4-6 boxed in EQ2, tried to multi-box WoW and didn"t push it this conversation is more than a little interesting.
First off, and people that have designed games can chime in, I"m of the opinion MB or non MB in a game is something that derives from the UI design, instead of potentially driving it.
You create a game and stick to your concepts, your core design ideas, and if MB is "doable", great, if not, so what.
It certainly is a way to monetize your customer more, but isn"t that taking the exact OPPOSITE approach to creating an awesome game?
I mean if the $$ tally and spread sheet results, and ARPU are driving design decisions you"ve lost before you"ve launched imo.
I"ve always felt multi-boxing, and I mean regular MB like I did, multiple-accounts on multiple machines, no macro"s, was a by product of what the game was that was created. It wasn"t, at least to me, something I"ve felt the need, desire, or smarts, in having be a true game design decision.
To that end I almost felt like WoW was designed, from a UI and game play perspective, to not support MB without a lot of effort on the players part to setup macros and a lot of other stuff.
First off, and people that have designed games can chime in, I"m of the opinion MB or non MB in a game is something that derives from the UI design, instead of potentially driving it.
You create a game and stick to your concepts, your core design ideas, and if MB is "doable", great, if not, so what.
It certainly is a way to monetize your customer more, but isn"t that taking the exact OPPOSITE approach to creating an awesome game?
I mean if the $$ tally and spread sheet results, and ARPU are driving design decisions you"ve lost before you"ve launched imo.
I"ve always felt multi-boxing, and I mean regular MB like I did, multiple-accounts on multiple machines, no macro"s, was a by product of what the game was that was created. It wasn"t, at least to me, something I"ve felt the need, desire, or smarts, in having be a true game design decision.
To that end I almost felt like WoW was designed, from a UI and game play perspective, to not support MB without a lot of effort on the players part to setup macros and a lot of other stuff.