Going on from the last post, I also don"t like DKP. For one thing, whatever system you use, there will always be one or two folks who understand the math behind the system and can exploit it to have an advantage over others.
The other thing is it takes away from the fun.I wantto kill something,I wantto loot it andI wantthe chance of seeing ifI getanything cool. (That"s not me pushing how I personally want more than anyone else, its me suggesting the majority of folks want to feel the game is about them).
This is what I like about the Dungeons and Dragons Online loot system. You kill the big bad, it drops a chest.Everyone gets to open and loot the chest. It generates some loot for everyone, but everyone can only loot the items generated for them (it can be class specific). Now you might get some trash or you might get something hot.
I"m not sold on the DDO system and I"m not 100% advocating I"d like to see it in Copernicus. I"m just holding it up as an example of how it could be done differently.
I"d suggest the standard "kill it, assign it/roll for it, loot it" system is one of the least fulfilling and disappointing mechanics in todays MMOs. Lets think outside the box - is there an alternative ?
The other thing is it takes away from the fun.I wantto kill something,I wantto loot it andI wantthe chance of seeing ifI getanything cool. (That"s not me pushing how I personally want more than anyone else, its me suggesting the majority of folks want to feel the game is about them).
This is what I like about the Dungeons and Dragons Online loot system. You kill the big bad, it drops a chest.Everyone gets to open and loot the chest. It generates some loot for everyone, but everyone can only loot the items generated for them (it can be class specific). Now you might get some trash or you might get something hot.
I"m not sold on the DDO system and I"m not 100% advocating I"d like to see it in Copernicus. I"m just holding it up as an example of how it could be done differently.
I"d suggest the standard "kill it, assign it/roll for it, loot it" system is one of the least fulfilling and disappointing mechanics in todays MMOs. Lets think outside the box - is there an alternative ?