Ngruk said:
I"ve often wondered what "you" mean, as players, when you say/scream/whine/yell/cry/legitimately complain about companies "not listening" or being "open" to player input/feedback during an alpha or beta.
When testing and I report a bug, I know that it may not get acknowledged. I figure I"m not the only one who"s probably reported it and the team may have gotten sick of saying "Thanks" the 372nd time someone reports that they can"t stand back up after sitting on a bench (that was a fun one). We also can recognize that it can take time to fix some things and they may be low priority.
When you report a mining node being underground, twice, and 4 years later it"s still not fixed. Or when it takes THREE YEARS to fix judgements not always landing. Not missing, being dodged or parrying. Just when you judge, you lose mana and nothing happens. Or how 4 years later they still haven"t fixed the combat processing problem where your heal lands, you lose mana, but the tank dies anyway.
It starts to make you wonder if they"re even listening.
You also have to remember -alot- of us are bitter because of EverQuest and the god awful communication involved there. Alchemy is working as intended indeed.
Anyways...
As for feedback/input and feeling like you have a hand in that, that"s more or less a mixed bag. I know I probably wasn"t the originator of the idea"s and I"m sure I"m not the only one who suggested them, but seeing EverQuest2 implement like, 30 of the things I suggested in the beta over the past couple years just feels kinda neat.
Blizzard has actually gotten really good at that lately. With Bluetracker and whatnot, you see GC and others posting on an almost daily basis commenting on community idea"s. I may not always agree with their idea"s from time to time (Tigole being against Horde getting Paladins and saying that he likes a lot of trash in raid zones because it"s a good pacing mechanic for example), but they"ve been phenominal about communicating.
There have been other companies however, where the development team seems to have no mouthpiece. Turbine was pretty terrible at times. NCsoft has had issues with that. Sony was downright terrible at communication during EQ.
You obviously can"t respond to every post. But you should at least make an effort. These people are an asset for you to use. Make use of it and more importantly, let them know they"re helping more then just a once a month PR spin by some face without a personality.
Anyways...
Draax said:
I have tested ( not open beta test ) 3 games so far and I don"t get why some people feel they have a reason to want/need to change the aspect of the game with things such as combat or whatever in beta let alone alpha. That should be up to the developers if they feel their system isn"t what they like, and its not like your paying for the game when testing (maybe wasting your time). At least you get to know not to buy this game once its released based on the core fundamentals of it.
Developers miss things. We have the luxury of getting to nitpick while they have to look at the grand scope of things. MMO"s have the advantage of being able to change things. The earlier they start listening to the players finding these things, the better.
Typically this is more when it comes to matters of convenience. Remember having to click each time you wanted to combine something in WoW? Originally there was no "Combine all" functionality. If you had 120 pieces of linen cloth and wanted to make linen bolts, you had to click combine 60 times.
Remember the days before linked flightpaths? I actually suggested it in beta, many people did.
Developers miss this shit all the time.
And even more then that, you gotta remember, they"ve been at this for 3+ years at this point, sometimes even closer to 6+. It"s become a labor of love so some grand feature they think kicks ass may be a piece of complete shit to somebody who"s only experiencing it for the first time. I would sacrifice a virgin goat if it meant I could go back in time, find the Mass Effect team and tell someone that the Mako fucking sucks and that they need to give it a "hover over fucking mountains" ability.
Anyways...
We also have a stake in the product as well. We may enjoy 70% of what a game has to offer. It"s our duties to ourselves to try to make it 100%. Granted everyone has different ideas of what would make it perfect, but that"s why there"s a development team that can tell you "No we"re not going to give rogues deathtouch. We"ll just give that to DK"s instead LAWL"
You"re doing yourself a disservice if you keep your mouth shut if there"s an aspect of the game that pisses you off. You can"t just say, "Well..I only like 70% of what your game has to offer so I"m only going to pay for 70% of it." It doesn"t work like that. If you"re going to pay full price for a game, you damn well get to say what the fuck annoys you about the game. They may not do it, but at least you get to say it.