I think we are talking about two different things here. You guys are talking about being better players than the devs, which I am not.Gnome Eater said:I am sorry, but while it might be nice to think this, this is probably incorrect.
During the StarCraft beta, several players were much better and knew a lot more about StarCraft than developers. Blacklizard was the first player who famously used to crush blizzard developers at their own game, while it was in beta.
Developers might have the benefit of a more holistic vision, but just a quick browsing of EJ will show you that there are people who can write several page essays about incredibly technical details of how certain spells work.
The hard part, even for me, is understanding not who"s feedback to listen to, or what feedback to listen to, the hard part is players grasping how feedback is processed.
I am not here to provide answers because I"ve never done it on this side, and won"t, but a quick glance at any forum that elicits feedback will show you the reason it"s hard for it to ever be a win when 90% of the people submit "errors" and 45 minutes later follow up with "WHY IS MY BUG NOT FIXED YET!!"
It"s the industries fault, very simply put. It got away from what it was intended to be, and they let it happen. Same with patching. What was thought to be a cool, unique and new way to fix games, turned into a tech tool that allowed games to be shipped half assed and not done.
Players aren"t stupid, and it"s amazing how the industry, well some, much less actually, still prey on that and rely on that to cover their butts. The internet and velocity with which information travels turned from the best tool to the worst weapon in many cases.
At the end of the day, and I know this will sound cliche and possibly dumb, it comes back to honesty. Stay true to your company, your people and your vision, and beyond that don"t lie to your customers.