MrGraham_foh
shitlord
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Outside of the actual crafting (button mashing + inventory drag and drop game), I actually really liked the way EQ1 did crafting. I think it was a good idea to have tradeskills basically tied into raid drops (elemental armor combines then later the gear with specific aug slots, probably many more examples). You had epic tradeskill quests like the Velious shawl and the PoP earring. You had tiny benefits like stat food/drink. Class niche items (arrows/poisons). Low crafting requirements for other quests (Dain ring, definitely more that I can"t think of). There were items that were good for non top tier raiders (lower tier PoP bows, cultural armor). The "must-have" items were very limited - elemental bows at their time and the gnomish vanishing device, and later on the alchemy potions.
Yet despite all the things it was used for, it absolutely was not required in any way, shape, or form, and crafters were a small niche of the population. Being a skill capped blacksmith or tailor was a rare thing, and you could be known for it since there were needs for it.
Now, if you took EQs rewards and stuck it on top of WoW"s actual crafting then I have no doubt that a much higher percentage would be maxed level. Part of the rarity of EQ crafters was the mindless clicking (or using an illegal bot). Maybe Vanguard"s crafting with EQ"s rewards is a good combo.
Yet despite all the things it was used for, it absolutely was not required in any way, shape, or form, and crafters were a small niche of the population. Being a skill capped blacksmith or tailor was a rare thing, and you could be known for it since there were needs for it.
Now, if you took EQs rewards and stuck it on top of WoW"s actual crafting then I have no doubt that a much higher percentage would be maxed level. Part of the rarity of EQ crafters was the mindless clicking (or using an illegal bot). Maybe Vanguard"s crafting with EQ"s rewards is a good combo.