Draegan_sl
2 Minutes Hate
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This thread actually had some good discussion in it and you had to go and interject Darkfall into it.Wuzit said:Ngruk,
I"m curious..have you had a chance to play Darkfall yet? I would love to hear your take on it. Personally I feel its a little rough around the edges(although I play nightly) but the core design is fantastic for someone who enjoys competition.
The mount combat system and how mounts aren"t attached to players adds a new level as well.
Big Huge Games still exists in Maryland, and while we don"t know exactly how things might shift around, I believe it"s safe to assume they will still be working on their own titles as well. It doesn"t mean that the entire company is now working on Copernicus.column said:So are those oblivion people making this game now,because FUCK THAT!
Ya, you caught us! We spent 3+ years and umpteen millions of dollars creating an original IP, and then handed it off to 70 some odd folks to ruin....column said:So are those oblivion people making this game now,because FUCK THAT!
Ngruk said:Ya, you caught us! We spent 3+ years and umpteen millions of dollars creating an original IP, and then handed it off to 70 some odd folks to ruin....
I beat you to it.Mr Element said:I could have ruined your IP for a much lower price.
400th? Reading the european forums when DAOC was still somewhat viable as an mmo choice would rapidly disprove that. It was sometimes several major patchs behind, when you see other territories playing whats supposed to be nominally the same game but has what would be perceived as more/better/fixed content, that can and did cause friction. If however you don"t stop people signing up for whichever region they wish to, it"s not so much of a biggie indeed. Maybe I read your response wrong but I wasn"t making a complaint , even if you are a Liverpool supporter, was just curious as I hadn"t seen any mention as yet.Ngruk said:I think it"s pretty safe to think that while the industry tries to reinvent the wheel in some places, on how to monetize customers or make as much as you can in each instance, the basic subscription method works where CCs are a viable option.
If you provide a kick ass customer experience, and a kick ass game, your "model" is about 400th on the list of things people will complain about.
Because make no mistake, even if you do provide both of the above at a WONDERFUL price, you"re going to have people that don"t like you
I think what your talking about can be done by splicing in different skyboxes. For instance as the sun comes up for all the normal days if its going to rain you merge in the cloudy skybox. That way by about 12pm gametime you have half a sky with dark clouds then trigger rain. I thought Vanguard did this but maybe I"m wrong.Cowbell said:Any chance you have a "weather" team? Id sure like to see thunderstorms building in the distance complete with thunder and lightning and then move in to certain areas, among other things. Can that be done yet or are we still like a decade off ?
Also, the WoW model but with realistic graphics will be the next big thing.
"realistic" graphics for an mmo is a terrible idea honestly.Cowbell said:Any chance you have a "weather" team? Id sure like to see thunderstorms building in the distance complete with thunder and lightning and then move in to certain areas, among other things. Can that be done yet or are we still like a decade off ?
Also, the WoW model but with realistic graphics will be the next big thing.