Holy crap I got a broken copy then! I don"t remember "candy" like loot dropping, in fact I remember just the opposite?Flight said:EQ raid loot dropped like candy when starting out ?
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Not to mention the "cool" stuff. I was a monk, the end all be all for me, for awhile, was the RotWF. I camped Raster for 2 weeks, 2 friggin weeks, and got him. (Sad part was the monk behind me got Raster on the VERY NEXT SPAWN CYCLE!!!).
The thing to me is, and it"s hard to grasp but true imo, what was "great" and "fun" is being tarnished by time. It was great and fun, THEN, but now, not so much. Can you fathom the CS nightmare if something akin to the Raster camp existed in WoW?
Better yet, can you imagine farming the 9 eyes needed for Prismatic zone entry in EQ2, in WoW today? There would be websites created about that, and songs written.
We EQ players are famous for the "Back in my day...uphill...snow...barefoot"
stories but in reality the larger player base does NOT share our nostalgic views of what was and was not cool. I think there is merit in that, and then not so much....
The big thing is, and this is one of the reasons I venture onto forums here and elsewhere, we"re not making "MY GAME". We can"t, there"s too much epic fail in listening to me 24/7 no matter how cool I think my idea is. I do think I know the space well, I do think I have some good ideas, but there are methods and processes to vetting those as there are with every designer.
Do I fear falling into the EQ3 trap? Define that.
Do I fear not being different enough? Use to, not any more.
Do I hate Danuser for not letting me tell you more? Does the Sun rise in the East?
Do I think we are onto something unique, different and incredibly compelling? Ya I do.