James
Ahn'Qiraj Raider
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That was unbuffed yo. Was like 210? or something buffed.Flight said:Guild app denied, though. Your charisma blows goats.
That was unbuffed yo. Was like 210? or something buffed.Flight said:Guild app denied, though. Your charisma blows goats.
That reminds me of this quest. First ones on the server made people gofucking nuts.James said:That was unbuffed yo. Was like 210? or something buffed.
Ahh those days. Even as a rogue I had a *full* suit of +cha gear, just to squeeze those extra copper out of every transaction. 2 fisted mug action ftw!Drave said:That reminds me of this quest. First ones on the server made people gofucking nuts.
The first day I started EQ1 I had someone walk up to me and give me a Stein. Was awesome.Drave said:That reminds me of this quest. First ones on the server made people gofucking nuts.
To be certain we"re talking about the same thing here: solo items from solo play can be made to be as painfully horrible to camp as you can possibly make them. I see nothing wrong with making a jboots-like quest take a few days of sitting on your ass to accomplish,provided there are little to no raid benefits from said items.Ngruk said:One players "price" is another players "pain".
If anything of quest nature is connected to raiding it should be nothing more then an addition to what the raid is going to be doing anyhow. AKA if you have a quest and you want the person doing the quest to require forging a sword in the hottest forge in existence then add a forge to the area Ragnaros spawns and have it be useable for the quest after Rag is killed. Guilds are killing him anyhow, noone is going out of their way to help you do your quest, the quest is instead designed so that you need to be a part of a raid that is going to be done anyhow. This is how the Hunter bow quest was done, drops from raid mobs that were being done anyhow in MC, and then the hunters went and did their own thing on a quest that was soloable. Noone was put out having to help the hunters get their raid drops, there was no extra mob that had to be killed.James said:Raid settings change things drastically, because now you aren"t dealing with just trying to convince yourself to slog through some bullshit, you"re trying to convince however many people you raid with to slog through it as well. Most of them aren"t going to like running Molten fuckin Bore for the 2000th time just to get fucked by the RNG YET AGAIN for your last half of Thunderfury Bindings.
Unless you are trying to fuck with peopleJames said:...truth..
I enjoyed helping close friends with their epic quests (fuck you mage epic, right in the perforated colon) but yeah cleric#12"s must-have rez-stick sucked Van Wilder"s bulldog"s bloated testicles.Tropics said:I agree 100% that it is NOT smart to do what EQ did with epic quests and make people beg friends and guild mates to come to some zone they never go to and kill some mob that has nothing anyone else wants to kill in the slightest. There are ways you can implement hard raid level steps in quests and EQ messed up, with the hunter quest in WOW Blizzard was alot smarter about the implementation and implementation like that is key to it not being a pain in the neck for everyone.
This is why I hate responding to single points, because then people go "WELL WHAT ABOUT THIS?!" then leave some rep calling me a rabid WoW fanboy even though that"s patently false.Bongk said:I don"t believe this to be true. On a wow server you can only create community with one side anyways. So does say alliance on duskwood really have many more people than say Rodcet Nife in its prime? I do not think so.
Also than why dont the low pop servers have a thriving community?
So sue me for wanting to get what I earned rather then pulling a lever 23 times in a row and never getting a shield, only shaman legs again and again and again. 8(James said:Zehn"s free-flowing loot schmorgisborg of homosexual assfucking gayness.
True, and that"s the problem with "leveling" as a game mechanic in general.Bongk said:Also than why dont the low pop servers have a thriving community?
It is because WoW fosters solo gameplay over group gameplay. Noone gives a fuck who youa re until lvl 80.
I"m not sure how I would feel about this. I kinda roll my eyes as is when I contact a GM and I get some psuedo-roleplay.Drave said:USE the Gods (or some storyline) as the mechanic that balances abilities and/or items.The Gods cursed your healing, orsome force buffed your Sword of Mighty Asspain, fuck anything just use it as part of the story line.
Personally, I don"t believe EQ"s system was anything but "the way it happened to work out". There really wasn"t any kind of psychological testing going on to determine what the human psyche prefers, and how to get them to punish themselves.Zeste said:EQ and WoW"s conditioning models were totally different.
EQ"s success and resistance to extinction (as evident in the 100000 nostalgia threads) is that it"s condition system was like this:
I believe consensus has been reached.Zehn - Vhex said:Next you"ll tell me Abashi and Absor were really good community managers. I"ll respond that they were fucking tools and needed to be drown in jars of molten vomit. Someone will call me a rabid WoW fanboy. I"ll point out that I want GC to die a horrible, painful, slow death, but only after forcing him to watch us torture and kill everyone he knows and loves.
Speaking of this, I irrationally miss the fact that you could sometimes see what mobs had for loot by having a weapon in their hand. It was nice to see "Hey, he"s got the item!" and have it add so much more pressure to kill the guy if it was a difficult mob.Araxen said:unless Cazic was up with a Dawnfire in his hand.