Gnome Eater_foh
shitlord
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Heh, everything looks so good on paper before you get to work on the technical stuff right?Ngruk said:This is one of those comments that is somewhat humorous to me. If you have something that can churn out your trees at 1/10th the production cost and 1/100th the time, it"s a no brainer right?
That"s making the assumption that it"s completely compatible with every technical aspect of your design.
I thought the same thing, Speedtree? Hell ya.
Not that easy now that I have learned a bit about it.
I suppose this is why there are a bilion arm-chair developers with their little visions, and fewer Gallenites/Pardo"s/McQuaides that can actually implement it.
As for the technical back-end; pick whatever works best, I am sure you are much more educated than me. PLEASE however, avoid making games that take a nasa workstation to run with the idea that by the time the game exits development a nasa workstation will be the norm, or that performance optmization comes last.