Eve is one of those games I love to hear other people talk about but about two days was enough to convince me that I even my obsessive compulsive behavior pales in comparison to the people who play this game.
What makes the subs less impressive is that it"s got about half as many subs as the game above it, Dofus. And in 5 minutes of internet research all I learned about Dofus is that it is apparently an amazingly silly game.
It"s the MMOers guilty pleasure. We like to see it do well because it"s that game that proves a niche game can be successful. But I fully agree with Yahtzee"s review of the game.
The Escapist : Video Galleries : Zero Punctuation : Eve Online
Another reason I"m for removing healing as the potent force it is right now is because it helps mitigate this issue. Simply put, the concept behind evasion vs. raw mitigation sucks when you can go from alive to dead in 2~4 swings. However, if you instead push that out to it taking roughly 100 swings, then the issue is lessoned.
Either way, I don"t think that players would care that they have roughly the same raw stats, it"s that the classes just operate differently even if they achieve the same effect. You don"t hear about hunters and rogues complaining about how similar they feel even though in the end they"re both just doing 7000 dps.
Likewise I don"t think tanks would care that they"re all sitting at 50% damage mitigation and 25% chance to avoid when the soldier achieves that via heavy armor and hiding behind a shield, the ninja achieves that by "rolling with the hits" and expert sword work and the psionic achieves it by coating himself in a mental shell and blinking out of phase (the 3 tank classes in Zehn the MMO by the way! Exlusive info for FoH forum posters only!).