Tropics_foh
shitlord
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I thin a sub-niche is fine, aka a Deathknight having a stronger ability to tank as a frost spec, a stronger ability to self preserve with blood talents, and the prefference for AOE and DPS within the unholy tree.Zehn - Vhex said:Blizzard has shown that creating sub-niche"s for classes is a universally bad idea.
What I don"t really agree with is the talents not being a "sub-niche" but warping the class into a completely different entity such as a druid being a DPS cat and bear tank one minute, a healer as capable as any in the game the next, and a strong caster dps in the other spec.
In one class you have the talent trees add flavor and make the character more powerful in a certain segment of what it"s general aim is. In the other class the tree completely redefines the character, that is not a sub-niche and talent trees should not change a class to the degree that they are in fact 3 entirely different classes that you now have to balance with melee dps, caster dps, tanks, and healers.
I don"t have an issue with the way the mage trees works, I like the way the SK trees work, neither of these classes have their main role changes much through the trees and instead have a simple change of flavor and the way they do things. The shaman though, same as the druid, each tree changes the way the class plays entirely, a resto shaman and a enhance shaman are so far removed from each other in the way they work they honestly should not bother being the same class at that point, make them two seperate classes if you are making a tree be that game changing to a class.