mythos was a perfect game for this model, made by hellgate folks and was more fun than hellgate. Had a good fantasy-lite theme and perfect opportunities for micro transactions.findar said:i"ve been holding back but the first big mmo on consoles will be something very similar to dragonica/maple story. simple to design, simple to play, and entirely funded by microtransactions(maybe a small buy in, $5? $10?). both psn and xbox live have a micro transaction system already in place, with xbox taking the edge on this one. in a case like this your priority is on the art / database team and not so much on amazing coders.
hell i"m surprised a small studio hasn"t been smart enough to do this honestly. hire 2-3 art buddies out of college, 1-2 guys on engine, 1-2 guys on database. the game starts simple, 1-20 levels with a loot system similar to dragonica"s (white>green>blue>orange>purple with random stats, can craft things and enchant, etc). have 2-3 dungeons where you can redo them at different difficulty levels, but don"t change the overall length. an easy dungeon shouldn"t be 1/4th as long as the hard dugeon, but the npcs should be easier. make a final dungeon that"s all puzzles / jumping, put 1 "end" boss at this. while people are chewing on this, make the next 20 levels. etc etc.
the model basically funds itself and gives players an "end" in case the team falls apart for whatever reason. use micro transactions for mostly fluff stuff, but other things like XP res, insurance, specialty teleport items, etc.
http://en.wikipedia.org/wiki/Mythos_(computer_game)
Unfortunately, when flagship dissolved the IP bounced around and the last I heard was in the hands of the company that does that audition dancing game.
That said, I will never touch microtransactions with a 10-foot dick, unless they offer a package that explains what I get for $10-20 a month. They could call the the "subscription package."
That isn"t to say that that"s where MMOs are headed, but I don"t see why console MMOs necessarily mean microtransactions instead of a monthly subscription. Something else that WoW has proven is that it isn"t impossible or not profitable to deploy craptons of content to update the game regularly which was always the holdup with other console MMOs.
Well, my favorite game of all time was wasteland and that literally pointed you to paragraphs in the booklet to read, sometimes. Part of the immersion was that it was also one of the first games I remember that had a persistent world, where there weren"t respawns or resets of the environment. This lead you to think and act carefully because what you did actually had a consequence.Is it fair to say that people love stories but that some don"t like to read, and some do? They don"t love stories any more or less than the other, but part of that group will put effort into finding a good story (aka people that read) and others will love a story only if they see it or are told?
I don"t think MMOs can have that same spirit of consequence because you"re using one framework for tons and tons of people. And that"s not even touching on all of the people who don"t want to log into a game to be careful or else they might not have fun.
I watched the FFOnline cutscenes. Could not tell you what they were. Aion might have a plot. Sort of ignored it mixed in with the gather / kill 10 quests.
As far as stories and plots, it"s hard enough to make the interface - actually having an engrossing plot and memorable characters is really theme driven. I can tell you the story arch and main characters to Monkey Island, and most of the sierra and lucasfilm games, but some of these modern adventures? Faceless at best.
While I might not know the finer points of the plot in wow, i can relate how the story progresses from solo to group to dungeons to raids, and how raids became more and more complex as more and more people were taught how to handle raids until the raids got to the point that every person had their own unique role.
As far as story? That shoots itself in the foot when you are constantly reset as "peon who needs to prove themselves" as you progress through the game? Level 80? Why, you need to be level 90 for this! Now go collect some legs from the region"s lowliest creatures!"
MMOs have more in common with zelda than they do with an rpg. There"s a general goal, and by wandering around you"ll find what"s linearly easiest, with a few brick walls that you will not pass unless you meet certain requirements.