Alarion_foh
shitlord
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For me, I love to read. I get engrossed in novels. I love lore. I soaked up the EQ lore - but I don"t remember much of it. Same with WoW, I read the shit out of the freely available lore - haven"t read the novels.Ngruk said:Is it fair to say that people love stories but that some don"t like to read, and some do? They don"t love stories any more or less than the other, but part of that group will put effort into finding a good story (aka people that read) and others will love a story only if they see it or are told?
Therein lies a problem for us gamers. I think, I THINK, I am in the minority because I love to read, anything, that"s a great book/story. I am a quest guy, I am a content guy, but I am also a click the text dialogue box to get through the "stuff" and figure out what I need to do.
I honest to God couldn"t tell you the EQ or EQ2 back story beyond very broad general stuff but Vox was an Ice Dragon, Paladin like? Naggy was a fire Dragon, they were friends? No clue, just know I wanted to kill them.
The ONLY, and I mean ONLY reason I know ANYTHING about the WoW story/lore is because I played WC. What made my experience, I think, even more fun was that I did so AFTER playing WoW for like 2 years. I had no clue what the whole deal with Thrall, or Arthas was, and to this day don"t know a ton. But learning it in WC made me go back into WoW with more intent on the locations and NPCs (never did find Haris Pilton in the WC game...)
How can we do that? How can we make readers and non-readers alike, fantasy fans, "know" our story, lore and Iconics? That"s just one of the hurdles we have that some others do not.
You need to learn it, like it and care about it while never being taken away from the "game" of it all.
That being said, in-game I tend to just click-through the quest texts. Which is unfortunate, because like I said, I like to read. However, I don"t have hours and hours to play anymore, so I want to be as efficient as I can while leveling. So I don"t bother to read the quest texts anymore, unless they are short, or I am just in a very casual mood.
I just had a discussion about this topic yesterday - the current crop of MMOs are almost exclusively quest-driven as far as progression. You start the game, get a few quests, then move to the next hub and get some. And you repeat this process from the start of the game, until you hit the max level - and even then it doesn"t stop. The leveling treadmill of these games is nothing more than a choose-your-own-adventure, as someone else put it a few posts ago. Your progression path is pre-chosen by the devs, and you follow it. I don"t remember ever getting into a "xp group" in WoW.
So for me, what would make me read the quests? Get more involved with the lore? Go back to EQ style quests with some additional polish. Make me actually have to figure this shit out. Stop with this quest hub madness. Stick some quests on NPCs around the world, and let me find them.
Fewer quests that are longer and actually make sense in the world. Give me a quest chain. Make it meaningful, instead of "bring me 10 monkey brains and I"ll make you a stew!!" bullshit. But then, you end up turning the game into a "grind" game. Which isn"t necessarily a bad thing. In EQ anyhow, it facilitated communication and player interaction. In most MMOs these days I can solo my way to the max level and never really have to speak to many people at all.
As for immersion - a little hard to get "immersed" when every other NPC you run by has a yellow "!" above their head. Magic indeed.