Extremely great quote right there. There is a great difference between someone who has character and expertise VS just expertise.Ngruk said:One of the keys in building out the core team was finding people who"s character and reputation exceeded their extreme talents
I feel like this is pretty much an impossible question to answer. Like asking how far into space will you fly given unlimited fuel.KharzaWHA? said:I expect you and your design team will be trying to create new ideas, but I"m wondering how deep you"re planning to go?
Thanks.
I have to disagree with this myself.WillTR said:If you"re willing to "step away" from what you feel is your project, I have little to no faith that this game will be any different from the rest.
You said it yourself, you"re entrusting people who have done something one way already, why would they change?
Because we can.WillTR said:You said it yourself, you"re entrusting people who have done something one way already, why would they change?
Well I"m a Minnesota boy, so the weather hasn"t been a huge readjustment for me. We do have a San Diego native or two for whom the coldest days have been a little rough.Faille said:What"s it like setting up a new company in the location you are compared to some of the more tradition locations? Curious to hear from the people you"ve got that have worked in those other places.
Not that you need me to tell you this, but that"s one of the most practicle things I have heard. More reality, less dreaming; it seems like a good thing.Moorgard Mobhunter said:Because we can.
That"s a simplistic statement, but until you have worked in this industry you don"t realize how often the opposite is true. The more entrenched an IP, the lower the odds that a company is willing to push the boundaries with it.
The biggest thing that"s different about our approach is that we get to ask questions like "Why hasn"t this been done in an MMO before?" If we know there"s a valid reason why not, then fine; there are some things inherent to the medium that we don"t have any control over. Experience is handy to have for those reasons, so that we don"t have an answer every question that"s been asked dozens of times before. But if there isn"t a sound reason a good idea hasn"t been pursued before, we have the freedom to figure out why not and the chance to make it work.
Is every single thing about what we do going to be different than what"s come before? Of course not. There are plenty of things other games have done well, and changing simply for the sake of change can be foolish. Our goal is to make a great game, not to impress posters on message boards with our cleverness. But if we do our jobs right, at the end of the day we"ll have something cool and fun that both those who post here and the multitudes who don"t will enjoy.
Compared to Minnesota, this must be like the Bahamas; double-digit days, above-zero nights.Moorgard Mobhunter said:Well I"m a Minnesota boy, so the weather hasn"t been a huge readjustment for me.
OMG. I"m a St. Paul, MN girl...but I can"t wait to get the hell out of here to someplace warmer. Moorgard: call me the next time you come to visit the family up hereMoorgard Mobhunter said:Well I"m a Minnesota boy, so the weather hasn"t been a huge readjustment for me.
No I didn"t, nor would I. There won"t be game insight and lead ins here because "I think it would be cool", that"s a mistake of enormous proportions that I will allow others to make.Ikertxus said:Could you give us any example of anything that was brought up in your brainstorming sessions that sounded cool on paper but was scrapped due to it being realistically impossible to implement. Just a tidbit of an idea that will have to wait for future generations, I thought it would be nice to know whats impossible and possible to do for current developers.
By the way, didnt Curt post that we would be hearing about the game"s progress really, really soon? It"s been a couple of weeks now if I recall correctly.
Those programming and 3D artists guys, gals, are, for the most part, already here or on their way here. They ARE the core team. By core team I mean the key core people within the disciplines that make games, Art, Design and Engineering.Cadrid said:Compared to Minnesota, this must be like the Bahamas; double-digit days, above-zero nights.
More on-topic, with the core team nearing full assembly (I see you"re still looking for a Sr. Game Designer), how much longer do you expect it to be before GMG starts hiring the guys and gals for the trenches (programming, 3D artists, etc.)? 4 months? More? Less? And on that same note, is there a projected development time yet? Should we expect the average 4-5 years? More? Less?
If there isn"t a whip-wielding mob in the game named after her I will be severely disappointed.Ngruk said:(Though Danuser"s wife won"t let him get one....)