As it"s been pointed out, it"s time to tell us something, because the only thing that makes me coming back to this thread is to read at what level Utnayan"s psycosis is raised.
You could have your lore written by motherfucking Tolkien, but I"d like to know something beforehand, to see if it"s even remotely interesting.
I"d like to see screenshots, even if in alpha build, to have a clue on which is the graphic style of the game and maybe, just maybe, a hint or two about the class system (or lack of if you choose this path) and also an idea of how the combat is going to work, in broad strokes, so to say.
Discussing about nothing is hard, really hard. There is the associated risk that by the time 38s releases info, people won"t just give a damn anymore, because other titles will be out or close to be out and Copernicus will be... "Copernicus... what?" by then.
I"ve reached the point where I played WoW as much as I did EQ and it"s still "kinda" interesting, but it lost a lot of its original appeal, so for me a new MMO would be welcome, but I want to be thrilled, to be inspired, to learn tidbits of info left and right, pretty much like Diablo 3 is giving me now and D3 is certainly a game I"ll play from day one, because I loved every little bit of the first two and I know Blizzard quality.
When WAR was still being made, they released short clips of alpha/beta gameplay, those got me interested enough to follow the product, but I didn"t spend a dime on it, because I"m jaded towards all MMOs nowadays and won"t waste my money on crap products, so I wait for release and see what players think in two-three months.
Copernicus? I know nothing, I"ve seen 3 concept arts, I don"t know the story except Salvatore is working on it (and while I think he"s better than Metzen, he"s not my favourite author in the fantasy genre by a mile), I"ve seen no screenshots, no blueprints of class development, no idea if we"ll have again tank+healer+dps or other paradigms to follow.
In shorts I have nothing to talk about except random beaten-to-death arguments about MMOs in general.
Honestly, spill the beans, it"s about time. Some backgrounds on the world, the story, major characters, role of players in the world (ok, we are the heroes, we got that), etc. A vague idea of mechanics wouldn"t be bad to be revealed.
Keep your secret stuff hidden if you have innovative mechanics, but do some good old fashioned advertising at this point, because it"s better to talk about something than about nothing.