I bought a shirt the minute I discovered they were on sale <3 Munch ! A few people at work who I talk sports with actually knew what it was and what 38 Studios was the day I wore it into work last week. That supprised me because most of them look at me funny when I mention anything involving games, and look at me even funnier when I say that someday I"m determined to work writing code in the game industry. Guess most of the storage hardware geeks down at EMC dont play too many games =(Ngruk said:Still working on getting comfortable with the format. Doesn"t seem to want me to double space atm.
I promise I"ll get to some 38 Studios stuff! Btw anyone check out the shirts/hats? Thoughts?
*cough*EVE*cough*Kaxmax said:Not really a question, more of a suggestion: Take a long look at some of the discussion that"s gone on here in regards to the FFXI Job system. It"s almost universally praised as one of the best class systems in MMO"s to date, and really lends a sense of attachment to your character as opposed to today"s games where everyone has 5 alts.
Not that you guys should copy it directly, but a system where you can level up multiple classes with one character is something that really needs to be used in other MMO"s.
Also can take a look at how well the Druid class works in WoW. Granted in that game it ends up stepping on a lot of toes but players really like 1 character that can change roles.Kaxmax said:Not really a question, more of a suggestion: Take a long look at some of the discussion that"s gone on here in regards to the FFXI Job system. It"s almost universally praised as one of the best class systems in MMO"s to date, and really lends a sense of attachment to your character as opposed to today"s games where everyone has 5 alts.
Not that you guys should copy it directly, but a system where you can level up multiple classes with one character is something that really needs to be used in other MMO"s.
I"d go a step further and call eve"s system superior to FFXI"s. With a skill based system there"s no need for artificial delimiters called "levels" and when you are "leveling up" a different ship class there"s no need to go back and grind out on level 5 newbie mobs again. Nevermind the fact that the skill system itself removes grinding entirely and what you do while logged in is "insert whatever it is you want to do" since there"s no mechanic that forces you to go out and grind mobs or grind quests or exp in anyway. It breaks down play sessions to their most basic necessities. You dosomethingin order to earn ISK to buy ships with so you can go pew pew other dudes or so you can build better mousetraps or so you can suck on more veld. It"s such a beautiful freeform system it almost brings a tear to my eye. There"s no need to grind out 60 levels or run around doing quests for 60 levels or whatever just to get to the part of the game where you are free to do whatever it is you want to do, you start doing what you want to do on day 1 while you skill up so you get better at doing it and more options open up on how you do it.There are effective classes in the sense that when you are flying a ship, you are playing a fairly well-defined "role" that you need to switch ships/fitting to change.
For example, when I"m in an interceptor, I adopt the role of a fast tackling ship and scout; my navigation and fitting and cap skills are very valuable. If I level up those skills, I"ll perform better in my role.
When I"m in a covops, there"s a very different set of important skills which affect my performance. I need a bunch of good probe skills (and a lot of player skill too) to do my job well, and those skills, for the most part, are very different from the skills I would need to do a good job in a different ship.
When I"m in a station producing or trading, there are a whole different set of important skills; DPS battleship, some overlap, but mostly a whole bunch more skills; and so on. And when I switch from one role to the other, which I can do freely, I retain all the skills that I trained for my previous role for the next time I put myself in that position.
So to me it seems extremely similar to FFXI"s system. Just replace "class" with "ship/gear" and "levelup" with "skillup" and it"s the same thing.