1) YesCadrid said:I am, literally, asleep right now, so sorry for typos/lack of questions.
Q1-Most MMORPGs only focus on combat on foot, largely ignoring mounted, aerial, and seafaring battle mechanics. Have you discussed the viability of such additions to the game?
Q2-Is there any interest in bringing 38 Studios" first title to consoles as well as PCs? If so, will PC players and console players be on the same servers, or separate ones?
Q3-What kind of ESRB rating will you be shooting for with your premier title?
Q4-Any word on whom is doing the musical scores? Will you be using digital music software, or going the route of having a live orchestra?
Q5-What is your opinion on user-generated content in an MMO? Do you think it"s feasible, or would it be more costly (time, resources, and money) than just getting your in-house crew to develop new content?
Q6-You"ve done an awesome job keeping in touch with your early fans. Sure, you can"t comment a lot on the game yet, but you"ve kept the discussions going. Will this fount of information and idea sharing dry up as the production of your game goes into full production?
Q7-March is almost over. When will the new 38 Studios site be up and running? Can we expect anything new on it that wasn"t on the old GMG site?
Q8-Your time in professional sports has helped you build a charisma and aptitude for teamwork and bringing folks together under a united cause. Since you seek to bring that expertise to bear in helping 38 Studios succeed, how will you go about fostering such camaraderie with the dev team? Will your physical presence be used, or will a less personal approach (guidelines, forms, etc.) be taken?
Q9-Appealing to players around the world can be a very difficult task, where everything from graphical nit-picks to server locations takes time and effort to implement and perfect. Do you feel 38 Studios is, honestly, ready to dive in, head-first, with such hurdles in its way? Or will you focus primarily on the North American market first, then extend your influence abroad further on in 38 Studios" lifetime?
Q10-Your contact with the community has been not only appreciated but staggeringly consistent. Do you anticipate a need to, personally, cut back on your PR outings once things ramp up at 38 Studios? Are Moorgard and/or Blackguard jealous you won"t let them handle the ravenous fans yet?
(Edited, twice, for added questions)
No, you"re too late for that. This is the MMO community and you"re actively making noise, albeit quietly. You"ve got fans, probably some skeptics, the whole lot. There"s too much discontent around with the various released games and their respective companies. You"re new, and you haven"t fucked up yet. I find it interesting though, that you don"t seem to think you deserve fans yet. Don"t know what it means though, I"m too young and inexperienced. Or if it"s even worth paying attention to. Anyway, the question isn"t whether or not you have "A" fan, or even really how many.Ngruk said:Let us actually get "A" fan before we start thinking along those lines.
This post is serious business!KharzaWHA? said:No, you"re too late for that. This is the MMO community and you"re actively making noise, albeit quietly. You"ve got fans, probably some skeptics, the whole lot. There"s too much discontent around with the various released games and their respective companies. You"re new, and you haven"t fucked up yet. I find it interesting though, that you don"t seem to think you deserve fans yet. Don"t know what it means though, I"m too young and inexperienced. Or if it"s even worth paying attention to. Anyway, the question isn"t whether or not you have "A" fan, or even really how many.
The question, is whether or not you"ll keep them.
(David Caruso in the background, pinning his shades to the bridge of his nose)KharzaWHA? said:The question, is whether or not you"ll keep them.
Oh man, this made me laugh out loud. Perfect.Angry Amadeus said:(David Caruso in the background, pinning his shades to the bridge of his nose)
Amen, keep it up.Your contact with the community has been not only appreciated but staggeringly consistent.
Copy/Pasted from Curt"s blog:Maxxius said:Sorry for jumping into this late, but am just curious. Exactly what kind of market are you looking at with your first game? Something niche, or more general?
Q&A VI said:Q-What kind of audience are you seeking to grab with GMG?s game? The casual (5-10 hrs/wk playtime), the moderate (11-20 hrs/wk), the hardcore (21+ hrs/wk), and/or are you focusing more on play styles (soloers vs. small groups vs. raiders) and/or the type of play (PvE vs. PvP)?
A-I think WoW proved and disproved an immense amount of theories in this area. You can certainly shoot for one of these, but it?s not impossible, hell it?s been done, to go out and get avid fans and players from them all if you do it right.
Agreed. And I think thats a pretty important goal to shoot for. Because niche games require a much more critical "subscriber per development dollar" ratio in order to succeed. And coming up short prolongs the future development of the game.Maxxius said:Well a somewhat non-committal answer, but seems like it implies he is aiming more for a larger, wider audience.