i second that. I will buy the game just for that. lolTwobit Whore said:Well, whatever it is.. I just hope there is a loot called "a bloody sock".
i second that. I will buy the game just for that. lolTwobit Whore said:Well, whatever it is.. I just hope there is a loot called "a bloody sock".
I think he confirmed that pages and pages back on this thread.Cadrid said:So, is that confirmation the game will be set in a Fantasy universe?
You do know that Ngruk = the "they" you mentioned, so it would be a "you"I"m Rich Bitch said:I meant the "concepts" that are identified in that video not necessarily copy Darkfall.
The "concepts" identified in that video are concepts for a great game. I would like to see how an All Star Team like they have gathered could implement those concepts putting their own twist on things.
Damn, I feel stupid. What up Curt?Vatoreus said:You do know that Ngruk = the "they" you mentioned, so it would be a "you"
Haha, he owned that guy. He put 1 million on it. Story over.Kreugen said:And Red Paint Productions is born!
Darkfall is an interesting project and it seems that Vanguard was trying to emulate just that. If you look at the similarities in content, it"s very obvious. Now the fact that Vanguard wasn"t successful with it doesn"t mean much, it failed because of the piss-poor implementation of these features. The concept itsself is very powerful and it sounds very promising.I"m Rich Bitch said:If you guysmustdo fantasy, all you have to do is buy the design documents from Darkfall, put your own engine behind it and actually bring it to market. Make it look great and play on the majority of machines and you will be rolling in Groupies like the Boss Man without having to learn how to play baseball.
Darkfall
The "theory" of Darkfall is the holy grail of fantasy MMOs. If you are able to bring it to market you win!
I"m in Seattle, but I don"t know what OGDC is.Ngruk said:Anyone here from Seattle? If so 38 Studios will be making it"s first "public" appearance at the OGDC on the 10th and 11th. President, CEO Brett Close will be making our first foray into the gaming scene.
I think we were pretty dang close on the initial numbers.Cadrid said:Curt,
I recall you commenting earlier in the thread on having an idea as to how Vanguard"s subscriptions would turn out. Now that Sigil has been broken up, Vanguard is floundering, and the interviews ofBradanda former Sigil employeehave exposed the poor management, would you say your predictions were accurate?
Also, has the failure of Vanguard altered your initial plan of development and management for 38 Studios? (according to the articles, the decision making at Sigil came down to 3 or 4 individuals that disregarded all input from the public and the team) Did you learn anything from Brad"s and Jeff"s mistakes?
Lastly, does anyone else on the Red Sox play games/MMOs? C"mon, I know Okajima whips you into submission on StarCraft, or Pappy rocks you at Halo.
EDIT: Oh, and any word on the Monsterography contest?
That"s refreshing to hear.Ngruk said:I think we were pretty dang close on the initial numbers.
VG and what"s happened to it, pre launch, and post launch, hasn"t changed anything with regards to our project and our thoughts about making a game. Just reaffirmed things we believed and most people knew.
No one that I know of...yet....
And there"s the rub. The industry is one big evolutionary process. What may be fun today, will be boring tomorrow. Not to harp on VG as an example, but I always viewed it as an attempt at making a better horse buggey. And since the development process for a MMO can be years, you can literally wind up being made obsolete by the time you launch.Millie said:. . . Push too far in either direction -- the familiar or the revolutionary -- and you"re going to bore or alienate your audience. It"s all about finding the right mix of innovation and tradition.
That really isn"t required. At the retail level, if you"re an unknown, your publisher will have more sway with the gaming public then your actual dev house. Case and point: Battlefield 1942. I can"t count how many times I heard "Dude, it"s like Medal of Honor, cept you can drive tanks and fly planes!". They saw that publisher label and made that connection to another product.But I really do think you should produce regular PC titles first to build up a following before jumping into the MMO business. Build the following first I think