My #1 complaint with MMO"s?
They lack the one element that carries other online games all by itself.
Skill
What keeps gamers coming back constantly to games like Counter-strike and Starcraft even though they"re long out of date? Is it the amazing loot? Is it a development team constantly producing new content? No, these two games have none of that. What they do have however, is a a game that fosters a nearly unlimited skill curve. That skill curve drives people to personally improve themselves, and keeps them playing the games long after developer interaction has all but ceased.
So the question remains, why not make an MMO that combines the best draws from both MMO"s and skill based games? Where when you look at player skill it"s rich and diverse, rather than "oh is he competent enough to follow raid instructions?". If you could combine a players personal desire to improve himself, with the carrot on a stick rewards that a loot system has, you"d have a game that"d be compelling to which no other MMO has achieved.
They lack the one element that carries other online games all by itself.
Skill
What keeps gamers coming back constantly to games like Counter-strike and Starcraft even though they"re long out of date? Is it the amazing loot? Is it a development team constantly producing new content? No, these two games have none of that. What they do have however, is a a game that fosters a nearly unlimited skill curve. That skill curve drives people to personally improve themselves, and keeps them playing the games long after developer interaction has all but ceased.
So the question remains, why not make an MMO that combines the best draws from both MMO"s and skill based games? Where when you look at player skill it"s rich and diverse, rather than "oh is he competent enough to follow raid instructions?". If you could combine a players personal desire to improve himself, with the carrot on a stick rewards that a loot system has, you"d have a game that"d be compelling to which no other MMO has achieved.