One of the other parts of MMO design, that I don"t think some people grasp is this. Think about every other genre out there, nothing is even in the same hemisphere when it comes to the use of content.
So in addition to volume that"s incomparable, you also have players, millions of them, playing through content, including mechanics, every day of the year. That amounts to millions of hours of time inside the game. Those simple cool thoughts and ideas always seem a lot cooler when you think of yourself playing them, then all of the sudden you think about 5-20 million people doing the same, every day, and you can see where things just don"t become as cool and ingenious as we like to think they are when we come up with them.
So in addition to volume that"s incomparable, you also have players, millions of them, playing through content, including mechanics, every day of the year. That amounts to millions of hours of time inside the game. Those simple cool thoughts and ideas always seem a lot cooler when you think of yourself playing them, then all of the sudden you think about 5-20 million people doing the same, every day, and you can see where things just don"t become as cool and ingenious as we like to think they are when we come up with them.