Traldan_foh
shitlord
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Having read this thread from day one, it will be interesting to watch the product evolve and observe how community feedback and input from veteran gamers like most people here - from the start - influences the design decisions for better or for worse.Ngruk said:Apologies to those that got excited about that but it"s far too early to let you all start getting overhyped about something that"s that far off. We can only lose in that scenario, no matter how incredible the thing we create is.
I don"t understand why being able to know how far from a mob you are by having the information on your UI is a bad thing. I liked how the Vanguard UI told you how far away your groupmates were and how far away you were from the mob without any mods at all.Casti said:A user interface function in WoW which I don"t think has been mentioned yet, is automatic range checks between players. I"d say this goes into the user-interface-playing-the-game category. Especially for healers, but also on a lot of boss fights where you damage or give nasty debuffs to the players that are too close.
Information like this should be read from the graphic game world and not automatically presented in the user interface.
Having read this thread from day one, it will be interesting to watch the product evolve and observe how community feedback and input from veteran gamers like most people here - from the start - influences the design decisions for better or for worse.
Totally agree. Until the day when we get games in stereo vision so that we can accurately judge depth with our binocular vision a range cue makes complete sense.AndersJ said:I don"t understand why being able to know how far from a mob you are by having the information on your UI is a bad thing. I liked how the Vanguard UI told you how far away your groupmates were and how far away you were from the mob without any mods at all.
Because if you had a clue about 3D you would realize that we DON"T play 3D games. They are actually 2D as far as depth perception is concerned.Wash said:How can you not tell how far something is away in a 3D game just by looking at it? It"s 3D. That"s what three dimensional means. I can"t think of a single time in my years of gaming that I"ve thought, "My god, if only the UI would tell me how far away that thing is!"
The trend in UIs is to dumb things down, but it"s getting to be a bit much. I don"t know how I"d feel if my buttons were allGREEN = YES U R CLOSE ENOUGH AND UR MANA IS GOODandRED = NO U R WRONGall the time. I mean, do we need to remove player thought about everything?
Once you"ve got radar and all logic checking on the buttons, you can literally play a game without ever looking at the screen. Something about that ain"t right, son.
I have noticed that my computer screen is flat, and that the little men running around are not actually inside it, yes.karuden said:Because if you had a clue about 3D you would realize that we DON"T play 3D games. They are actually 2D as far as depth perception is concerned.
Binocular vision which I mentioned is what gives depth perception. When both eyes see the same thing at the exact same distance on a flat plane, there is no actual depth perception of anything within that picture that can give a visual clue as to distance from the viewer since everything within the field of view is actually the same distance away from you.
If that totally confuses you then I suggest you do a bit of reading on the subject and get some education. Just because you can "run off into the distance" in a game DOES NOT MAKE IT 3D!! as far as your brain is concerned when trying to judge distance.
Tell you what, drive around in your car all day with one eye covered and see what happens (hope your insurance is paid up) better yet try it on a motorcycle or bicycle. That is the same effect as looking at a monitor and trying to judge distance.
karuden said:Tell you what, drive around in your car all day with one eye covered and see what happens (hope your insurance is paid up) better yet try it on a motorcycle or bicycle. That is the same effect as looking at a monitor and trying to judge distance.
If you actually studied vision, you"d realize how silly this sounds. Even with one eye closed, you still have some depth perception. To determine depth, your brain uses both monocular (one eye) and binocular (two eyes) cues. Some cues not mentioned that are very common for example are overlapping cues (you can tell if a car is in front of a tree or behind a tree just by how they overlap), and shadow cues (how large a shadow is helps the brain determine the distance away from you it is, relative to other shadows in a scene).karuden said:Because if you had a clue about 3D you would realize that we DON"T play 3D games. They are actually 2D as far as depth perception is concerned.
Binocular vision which I mentioned is what gives depth perception. When both eyes see the same thing at the exact same distance on a flat plane, there is no actual depth perception of anything within that picture that can give a visual clue as to distance from the viewer since everything within the field of view is actually the same distance away from you.
If that totally confuses you then I suggest you do a bit of reading on the subject and get some education. Just because you can "run off into the distance" in a game DOES NOT MAKE IT 3D!! as far as your brain is concerned when trying to judge distance.
Tell you what, drive around in your car all day with one eye covered and see what happens (hope your insurance is paid up) better yet try it on a motorcycle or bicycle. That is the same effect as looking at a monitor and trying to judge distance.