Gaereth_foh
shitlord
- 0
- 0
The points a bit moot actually.
All of these games give out of range messages.....should they not do that either??
In the RL world, due to repetition, practice, etc, our mind works with our eyes and tells our arm how much ummmph to put behind the baseball to get to our target no matter where the target is.
In the games...our arm has a fixed distance that cannot be changed to toss something at a critter. There is no compensation for distance, perceived distance or anything else. The throw happens the same from min distance to max distance, you cannot change it. Also, the size of the creature could be different from one zone to another so you can"t rely on that unless you are talking about settings you have repeatedly engaged.
In many cases in the games a harmful effect is going out a certain radius and you have maybe a yard or 2 to stand outside of that effect and still be able to cast/shoot/throw whatever you are doing at the creature.
Its not very analogous to compare the 2 because in one we can adjust for distance, etc, etc while in the other we have a fixed range we have to work within. Having something that tells you that you are in range simply compensates for the fact that you can"t in fact compensate yourself for any range differences.....its a binary solution unlike RL.
All of these games give out of range messages.....should they not do that either??
In the RL world, due to repetition, practice, etc, our mind works with our eyes and tells our arm how much ummmph to put behind the baseball to get to our target no matter where the target is.
In the games...our arm has a fixed distance that cannot be changed to toss something at a critter. There is no compensation for distance, perceived distance or anything else. The throw happens the same from min distance to max distance, you cannot change it. Also, the size of the creature could be different from one zone to another so you can"t rely on that unless you are talking about settings you have repeatedly engaged.
In many cases in the games a harmful effect is going out a certain radius and you have maybe a yard or 2 to stand outside of that effect and still be able to cast/shoot/throw whatever you are doing at the creature.
Its not very analogous to compare the 2 because in one we can adjust for distance, etc, etc while in the other we have a fixed range we have to work within. Having something that tells you that you are in range simply compensates for the fact that you can"t in fact compensate yourself for any range differences.....its a binary solution unlike RL.