grimsark_foh
shitlord
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On the contrary, my analogy is quite clear and relevant.Twobit Whore said:No, skill based systems would be like using dynamite and lasers to plow fields. Tractors would just be a more refined and advanced class system. You fail at analogies, so let this one die. It isn"t going to work.
Analogy:
Take for example, that by using the oxen-plow agriculture was confined to very small, very specialized farms with limited crop rotation and an abundance of field hands required to maintain both the field, and the Oxen.
Subject:
Class based mechanics confine MMORPG?s to very few classes, with extremely over engineered content that is balanced around these limited class rotations, and an abundance of developer time spent balancing content around the limited class structure they FORCED on the game in the first place.
Analogy:
In contrast, the tractor-plow expanded the ability of the farmer to maintain much larger fields, diversify their crop rotations, and reduce the number of field hands they needed to maintain both the fields, and the tractors.
Subject:
Skill based mechanics, DONE RIGHT, will expand the size and over all diversity of game content while allowing for a more customer defined class rotation (as they redefine essential roles themselves, as needed to complete content) and reduce the amount of developer time spent balancing content, freeing time up to develop more of it.
?
In contrast, your dynamite and laser beams analogy is sorely lacking?