Green Monster Games - Curt Schilling

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

tad10

Elisha Dushku
5,533
595
Twobit Whore said:
Actually that has absolutely zero to do with it. If my BFF was sitting right here with the same ideas I would think it was just as bad. Nice to know I affect you so much though.
I"d like to be your BFF 2bit.

* * *

paving the way for the future thread discussing why it sucked, where it all went wrong, and how you/we/them should have been listened to.
You"re a beautiful man (woman? thing?) Agraza.

For fuck"s sake they"ve made this thread just so wanna-bes like myself will happily post 10 pages of drivel on a class system that 38 studios will never use. Do they care? Of course not. The only point to this thread is to exsist and provide free ongoing publicity as to the existence of 38 studios and their future MMO so that when, in the fullness of time, they reveal their game in the making (which will be completely not based on anything in this thread) we will all ooooh and ahhh and beg, borrow and steal to get beta keys. This is a fucking viral marketing stunt that I, for one, am happy to participate in. Kudos to Mr. S & crew for keeping it real and at least showing up once and awhile to post something that is almost, but not entirely, designed to keep us talking in anticipation of the aforementioned unveiling.

I am happy to be a small valueless pawn in 38 studios and Curt Schilling"s master plan for MMO domination if for no other reason than it gives me a reason to do something other than work when I"m supposed to be working.

Salute!
 

Maxxius_foh

shitlord
0
0
tad10 said:
. . . .Give me a break. Maybe five insane people will do it -- but most will only do what 5 maybe? How many max level alts do people have.

Edit: typo
5 alliance (rogue, pally, mage, priest, hunter) and 1 horde (shaman) ;p Consider my rogue my main tho since I wasted the most time on him with GM grinding and rep grinding (am actually exalted with ravenholdt).
 

drtyrm

Lord Nagafen Raider
1,991
155
It"s less your idea and more the fact that you think it solves all these problems without realizing it just generates a new set of difficulties to overcome.

tad10 said:
Reality is that you don"t like it simply because its my idea but you refuse to admit that.
You sorta sound like Brad.
 

tad10

Elisha Dushku
5,533
595
Drtyrm said:
It"s less your idea and more the fact that you think it solves all these problems without realizing it just generates a new set of difficulties to overcome.

You sorta sound like Brad.
Dude it just doesn"t matter. You understand that right?
 

tad10

Elisha Dushku
5,533
595
Drtyrm said:
So existentialist.
Nothing to do with trite French philosophies. I wasn"t kidding in my post above. 38 studios for sure has their design docs by now. Their class system are set (and probably have been set for weeks or months) already (and guessing from CS"s ravings about WoW"s classes that"ll be the base from which they developed their classes). This thread is all just so much marketing.
 

tad10

Elisha Dushku
5,533
595
Maxxius said:
Maybe but you and twobit got out of hand on this. Really is no reason for both to post so many times over 1 issue.
You"re right man. What do you want to talk about?
 
228
1
Ok, you say what would be the point of looking for a healer if you could turn into one? How about that the group you are in, needs a healer, but you have 5 guys that are all DPS. Now, instead of having to wait, you realize that one of the 5 guys have some healer skills leveled up, or a healer class leveled up. He can hop over to the nearest town and switch his current mode. Now, you still have the same 5 guys because you still need the group to do whatever it is you are doing. How does this hurt the MM in MMO? I only see benefits to it, because you have more people able to do shit when they have the time to do it, meaning more people interacting with one another.

How many times have you wanted to do a dungeon, but couldn"t because a healer wasn"t online? or a tank?
 

Cadrid_foh

shitlord
0
0
tad10 said:
[...] This is a fucking viral marketing stunt that I, for one, am happy to participate in. [...]
Without setting off another series of tirades, I just wanted to point out that this thread was started by a long-time forum member, not Curt or anyone else from 38 Studios. Furthermore, I don"t believe our input was asked just to kiss our collective ass; the members of this board can have some genuinely innovative and unique ideas when they aren"t quibbling over dead-horse issues like the class system.

I mean no disrespect to anyone, and you"re certainly welcome to your opinions, but wouldn"t your time and energy be better spent conceptualizing, refining and debating new ways to make an MMO fun rather than having an e-slugfest on something that, as mentioned earlier, has almost certainly already been settled in-office?
 

Plorkyeran_foh

shitlord
0
0
I really don"t see what the problem with letting players change classes at any time is. Personally, I think being able to take 25 players and having the optimal raid balance for every fight in the game sounds pretty fucking awesome. How is getting rid of people sitting outside of the instance waiting to get swapped in (or sitting in a city LFG because there aren"t any healers or tanks) make a game not "massivly multiplayer"?
 

grimsark_foh

shitlord
0
0
Cadrid said:
... the members of this board can have some genuinely innovative and unique ideas when they aren"t quibbling over dead-horse issues like the class system.

I mean no disrespect to anyone, and you"re certainly welcome to your opinions, but wouldn"t your time and energy be better spent conceptualizing, refining and debating new ways to make an MMO fun rather than having an e-slugfest on something that, as mentioned earlier, has almost certainly already been settled in-office?
Part of the problem is simplythat.

Assuming that because something has been "Quibbled" over incessantly, exempts it from the need to be addressed at all.

Personally I really don"t care if GMG has decided on their class mechanic already. It doesn"t change the simple fact that the leading criticism of MMO"s today (that they are nearly all essentially EQ part X) is caused by the implementation of class based leveling mechanics. Most especially because of the compromises in content developers are forced to make throughout the rest of the game, as a direct result of that implementation...

Pardon the analogy, but it seems to me most people are resigned to the belief that the sickness is terminal, and that we should just focus on controlling the symptoms while we can, hoping that the next dieing patient will come along before the current one finely kicks the proverbial bucket.
 

Twobit_sl

shitlord
6
0
What evidence do you have to support the claim that "being class based" is the leading criticism of MMOs? I mean, I can understand you don"t like them.. and probably quite a few other people don"t either, but the vast majority either do like them or simply don"t care one way or the other. Dropping the class sytem isn"t going to solve LFG issues, it isn"t going to make games more accessible and it isn"t going to bring back the glorious community you had in Lower Guk in late 1999.
 
228
1
Other than "That"s just not the way." what arguments can you support against allowing all skills trainable on a single character if you aren"t able to use them all, but only to fill a certain role, but able to switch between these skill templates to switch roles.
 

Agraza

Registered Hutt
6,890
521
Since we"re still on this subject.

I"d like to see someone try to emulate EVE in its method of giving you a temporary role based on your equipment. In EVE it is your ship and it"s fittings that determines your role. Surely inventory management and current equipment could emulate that. Guild Wars has a slightly gay way to lock you into a specific direction for a mission by preventing you from accessing spells that you didn"t add to your hotbar before the mission. WoW is halfway there. There is differing gear even for the same class based on your role. The only things standing in the way of WoW being based solely on equipment are talents. Talents provide a very powerful corollary for your equipment which encourage you to follow one path and all but ignore the others.

Perhaps my character is well versed in all kinds of physical combat, and by bringing the right equipment I could either backstab and gouge my opponents with agility or use a maul to crush their bones with all my strength. Make it so that I have to switch most of my gear to be effective in using a different set of skills to augment an entirely different weapon. Then you have people who have preferences, their class, to which they are very well attuned, but can adapt to different situations and environments given the proper preparation.

This would require ancient concepts like encumbrance to be emphasized. The rogue skills would be heavily penalized for carrying around extra weight in the form of a maul and chainmail. And with the heavy weight of the base gear to be a heavy fighter, carrying around rogue gear would preclude you from obtaining any treasure. Besides, if you did later switch to rogue gear you"d run into the penalty mentioned before. It would be wiser to carry around items that relate to your current role and perform complete gear swaps at a bank/stash area.

If you could do it right you could have a combination of classes and derivative skills, which define specialties, but it would be an inventory meta-game that determines how many choices you have at any one time. I"m sure we would all really enjoy farming necessary offspec loot and finding places to put it.

Everyone gets the illusion of choice at the same time that classes are well defined for the benefit of high end PvE design. You aren"t freely designing your own class, you"re following the prescribed route set by the developers. They could also, then, design events that render huge sets of skills unnecessary without them also rendering players unnecessary as they have some limited options to change. This would be similar to fire-immune mobs that mages have changed spec for, with a slightly different flavor of gay.

Furthermore, as the game progresses you can add additional skills and equipment to effectively create new classes like a "berserker" or "death knight" or whatever. You don"t need to make sure your new class has an individual role in raids, is balanced in PvP, etc. You might design a few events to benefit from your new skills which would encourage, but not require, players to employ them.

I"ve got a running theme of gradients rather than boundaries.



I"m more interested in the creation of sandbox social atmospheres. I like slaying dragons, I do. But I"m more interested in crafting and trading. I don"t think the emphasis on non-combat classes hurts combat either. Especially in a PvP atmosphere, this means that the people you run across are less likely to be able to defend themselves against you. Gatherers, crafters, traders, etc. are all less well equipped to fend off an attack, giving you an advantage if you"re an "adventurer". This opens the door for the existence of pirates, a.k.a. griefers.

I play the successful combat-oriented MMOs because I disagree with most PvP game designers to a fault. I think they"re all wrong, they focus on the wrong shit (1 on 1 combat), etc. Whereas in PvE the epitome of combat is raiding, in PvP it is often 5 on 5 combat. Larger fights either don"t exist because there isn"t anything worth fighting for or they break down due to lag. At the least EVE has siege equipment (capital ships) that lack power in a 1v1 fight, unless those individuals are piloting siege equipment themselves.


I"m paying some attention to AoC and WAR, but I don"t think they"ve got the sandbox atmosphere at heart. Crafting and Trading will be the bitches of Combat and I will once again become bored after I slay the dragon because the dragon doesn"t respawn for another 4 days
 

Twobit_sl

shitlord
6
0
Vatoreus said:
Other than "That"s just not the way." what arguments can you support against allowing all skills trainable on a single character if you aren"t able to use them all, but only to fill a certain role, but able to switch between these skill templates to switch roles.
We"ve been over this ad nauseum, not going to get into it again. Let"s just say that there are just as many, if not more, drawbacks and problems with this system or any other system. It basically comes down to your game, the vision and how you want it to play to determine what sort of character system you need. If you want to see some reasons why I think it is bad, you can go back all of 2 pages or so and read..