Gaereth_foh
shitlord
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The difference in required participation was definitely increased in WOW compared to EQ. More people have to do more things and with the instancing they could make mobs quite a lot more scripted and interesting. EQ has moved forward with its raids and stuff as well but for the interest of the discussion I believe most folks are talking about EQ when WOW released.
To the cutting edge EQ raiders the scripting, while more involved than EQ, wasn"t leaps and bounds above they level they had to play at before. They just had to learn the script, figure out the pattern and keep slamming it until it was perfected. There was definitely more of it and it was more involved but it wasn"t a completely new playstyle.
But a large majority seldom got to experience the mobs with "phases", multiple effects, or multiple adds, and the level of play required was definitely above what they were used to coming from EQ. Hell, just look at the whelp room in UBRS and at how many folks could not do it or would bypass it 95% of the time because it was too hard.
The level of individual involvement definitely went up for the smaller groups, while some of the 40 mans had some of the familiar press the same button repeatedly. But the 20 mans are riding an edge where everyone has to be doing what they need to be doing when they need to do it. The margin of error is much smaller.
Its a great thing to get everyone involved but it also gets to the point where you can"t relax and play/enjoy the game. You have to be on your toes a lot more while grouping in WOW and it tends to wear folks out after a while.
To the cutting edge EQ raiders the scripting, while more involved than EQ, wasn"t leaps and bounds above they level they had to play at before. They just had to learn the script, figure out the pattern and keep slamming it until it was perfected. There was definitely more of it and it was more involved but it wasn"t a completely new playstyle.
But a large majority seldom got to experience the mobs with "phases", multiple effects, or multiple adds, and the level of play required was definitely above what they were used to coming from EQ. Hell, just look at the whelp room in UBRS and at how many folks could not do it or would bypass it 95% of the time because it was too hard.
The level of individual involvement definitely went up for the smaller groups, while some of the 40 mans had some of the familiar press the same button repeatedly. But the 20 mans are riding an edge where everyone has to be doing what they need to be doing when they need to do it. The margin of error is much smaller.
Its a great thing to get everyone involved but it also gets to the point where you can"t relax and play/enjoy the game. You have to be on your toes a lot more while grouping in WOW and it tends to wear folks out after a while.