Twobit Whore said:
My disagreement is with the notion that you didn"t need it because I can"t think of more than a handful of raid targets that it wasn"t required. Maybe you didn"t need it in an exp group in OT or LGuk.. but try doing the King in Chardok without it. Fuck that hallway, fuck it in the ass for hours on end.
Speaking of that pull, which sort of highlights why I liked feign death--only a handful of monks I knew had the skills to pull that room, most of those mobs were casters which you had to break line of sight and know roamer pathing as well too. When you saw a good monk who could use the skill well, you knew it, and it wasn"t an I-Win button where mobs just split like the Red Sea when you pushed it. The king room was doable without it, just extremely difficult and you needed very good gear and players.
Anyways, here"s an example that comes to mind. When we first started doing King Tormax back in the day, we didn"t really know how hard it was. He had been killed once by Afterlife, and only then with pre-nerf Donals breastplates. Before the Frozen Jesus was born, we had attempted him several times and gotten our asses handed to us thoroughly. Tigole had me try and split those giants with Tormax, and it was a real fucking bitch, nearly impossible in the standard way. Keep in mind, we were massively undergeared for this encounter at the time, still in mismatch quest armors from Halls of Testing.
Anyways, it
couldbe done, and only a couple other monks in the game even knew how (we had never even considered pulling them to the WL zone and just zerging down one and zoning out btw). This is one of the reasons why I liked EQ, out-of-the-box thinking. There was a giant in the pit below the bridge to Tormax, the wolfmaster--and remember mobs in EQ were social and would buff each other, right? Anyways, by pulling (with dmf) Tormax into the pit, you could get that wolfmaster to buff one of either Tormax and/or his guards with sow, reset them, and voila, next time you had a split pull (he still kicked our ass even with a solo pull). This was time consuming, a giant pain in the ass, but, it let us get some shots in while we were really under-prepared gearwise to do so--creativity paid off for us. In the end, we killed him with the Frozen Jesus which also turned out to also be a pain in the ass, but, a week or two later with a few upgrades we just tanked-and-spanked him and his boys all at the same time which turned out to be much easier and raids there went 10x faster. There was a tradeoff in time spent splitting shit up, and myself, and my raid preferred the way to do it as fast as possible--but if a monk pull made something possible a little sooner than what it would normally be, we understood that and it was worth it.
I"m not saying I advocated making raid pulling require monks, some content was fine (just like the examples I used from WoW and class specific skills), but I don"t like that idea for the majority of content. Let it be an ability where a good player who knows what they"re doing can showcase personal skill, and don"t tie their hands behind their backs with artificial limitations. It was available and not required for *most* content, unless people were just bad and needed it as a crutch--fire giants, juggs, etc you absolutely did not need it but it helped. Lots of people who whined about the holy trinity of EQ said that was also required too, and they were also just bad/horrible players-- it was like a mulligan to makeup for their general incompetence. We could have just geared up enough to tank-and-spank like usual, but it was a lot more fun coming up with new ways of doing shit, especially considering we raided with considerably less people than other top guilds back then. The sad part is that today so many would consider that an exploit, and doing content in any way that deviates from how the developers intend is just ridiculous to those who like their missionary position of boring raiding. Anyways, I liked feign death the same way I like rogue design from WoW. Easy to use, difficult to master. You always knew when you were in the presence of a true standout rogue in WoW (imo the only class in WoW that has this to a large degree), there was enough deviation where skill made an obvious difference. Sadly this is the shit thats missing in games like EQ2, any moron can spam buttons and rarely are the choices meaningful or have implications past pushing them as fast as you can.
Keep in mind too,
I"m agreeing with you, I don"t like it when things are 100% required for everything, and some abilites (like stunlock, banish, mez, fd, shackle etc etc) for specfic raid content is fine. I don"t like the idea of there being a sole class for pulling, I do like it that there were classes that made pulling easier, but not required for group content--thats the distinction maybe you guys don"t see (like draegan making a stupid fucking assumption that I am a monk and therefore advocate fd 100% of the time or some other nonsense such as a specific pulling class). In reality, what would probably surprise you rabid EQ haters as far as what I like--I like the fact that WoW forces different classes to not stand in the shadows on some raids and makes them accountable--too much of EQ raiding simply required standout pullers and healers mostly--making more people accountable and not just filler is a good thing (and something I like more about WoW). So many of you fuckers are just so absolute in your condemnation of everything from EQ (and not just EQ, but mostly its a WoW jerkoff fest on top of that), I don"t take you seriously at all since I just don"t think you are even trying to be objective. I personally would prefer a game more like a true hybrid of WoW and EQ, to be quite honest, and think there is lots of good to take from both games. Shocking huh?