Patch is up.
Nothing really unexpected that I noticed other than some legendary weapons getting some visual improvements (which is great), some class tooltip revamps/balances, and uncommon/rare loot will now appear in a "chest" rather than in a small loot bag or off a corpse (which I also like). Really surprised at the dungeon changes as I thought they were all going to be nerfed to shit but surprisingly they seem mostly untouched. There is also some type of reskinning thing they added which I think allows sPvP players to use their reward skins on PvE gear?
Lots and lots of bug/exploit fixes which is always good. including many to WvW. Have to play the game and fool around for a while to see what was fixed and what wasn't though.
Not really sure what these Orr changes are and will have to fool around with the zone again to see first hand. Just seems like some minor changes/nerfs and added music to some of the events, some depopulated risen areas, and the locked WP's. Didn't see anything about rewards and DR which like Abe said, is a large part of the problem. Some new merchants too.
The Rich Ori Vein got removed and replaced with a regular which seems to be their answer to exploiting through guesting and all the farming people have been doing by leaving 5+ lvl 1 alts there with black picks and walking away with 250+ Ori a day.
It feels like a step in the right direction, but the majority of the content patch really is a shit ton of bug fixes which they could have rolled out some time ago. Still good and needed.
Edit: Have to test the culling out in WvW, but in PvE when I zoned into LA everything poped up immediately, which was shocking and a really pleasant surprise.