Yea the last three patches really sucked on the lore side of things. They had something decent to build on in both molten alliance and aetherblades, and now they've thrown both in front of the same (short)bus as the minions of avery bad cliche villain.I thought Scarlet Briar was really shitty villain, straight out of Blizzard lore, her character was "I'M SO EVIL" but she was completely impotent. If the Aetherblades (which are really cool) really involve alternate dimensions and potentially time travel, then it's really lazy writing. You have 3 continents from GW1, huge parts of the map are not explored yet, old gods, god's own realms like Underworld and the best thing you can come up with is "other dimension" ? I really like a lot of other things though, they pulled off the world really well, though my favorite continent is definitely Elona.
Super Adventure Box puts me to sleep, looking forward to Tequatl next week and the lfg tool. I think monthly updates would be much better too, it gets tiring to keep track of that stuff so often.
Actually, with ori and ancient wood prices spiking after last patch, a lot of people have been farming mats and the temple events are all the rage, my server usually has a train of people doing all the big events listed on gw2state. You get guaranteed rares, exotic here and there and dragonite ore.Orr has been dead for months now, I haven't seen anyone over there in a long long time.
Except for terror builds, which no one used when I last played, sounds like the Necro is in the same exact place. I played power/well builds for the same reason as well. I could never get a good DS build that I was happy with. It always felt too gimmicky compared to other classes.Some things have been improved, some were left untouched.
Necromancers can play power builds with 100% crit in death shroud that can actually hurt at range, but are still limited by a (imo) shitty weapon choice: no cleaving, dagger only for top dps and autoattacking is the only thing worth doing. EDIT: with this I mean that you can't sustain death shroud forever and thus you're forced to use axe#2 and focus/warhorn to build up life force as fast as possible.
You can of course play zerker necro with dagger, wells and flesh golem for a nice amount of burst, but the class still sucks compared to others in terms of sustained damage. It can stack vulnerability quickly, that's true, but doesn't really offer much to a party.
Condition builds are strong with the addition of burning combined with terror (damage on fear) and + duration, it's possible to do quite some nasty dotting, but it still suffer from the usual condition issues, aka more than one player applying them and it's a total waste.
I played power necro above condition exactly for that reason, trying both a pure damage build and a super tanky build (soldier armor, wells healing, etc.) for soloing champions, but in the end I always fall back on the thief as that remains my favourite class and I love playing with all the arsenal of weapons, all of them good, fun and with a purpose.
My Engi is level 21, can't help you much there.