Guild Wars 2

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Hekotat

FoH nuclear response team
12,402
12,205
I really wish they'd find/add a carrot to this game too. I can only play for a month at a time before getting bored, it's a shame because I love this game.
 

Abefroman

Naxxramas 1.0 Raider
12,594
11,938
I really wish they'd find/add a carrot to this game too. I can only play for a month at a time before getting bored, it's a shame because I love this game.
The game is catered to people who like PVP in a pure fashion without politics and sideways progression. I don't see them changing that since they are catering to a specific audience.
 

Soygen

The Dirty Dozen For the Price of One
<Nazi Janitors>
28,530
45,055
Judging from the added content that is not who they are catering to at all.
 

Draegan_sl

2 Minutes Hate
10,034
3
They are catering to casual players with all their monthly updates. It's a full blown PVE game with no "end game". Just achievement and skin chasing. The PVP is completely tacked on unfortunately and isn't supported.
 

Xenrauk

Trakanon Raider
1,252
919
The don't support wvw very much, their team is probably only a handful of people meanwhile the pve events is like four dev teams. They show how out of touch they are of the current problems of wvw as well with every comment they make. Population is the biggest problem that dictates what server wins a matchup, and no sign of them actually wanting to fix that, "wvw was never meant to be fair so deal with it", meanwhile they want to preach on about pvp being more about skills, but population will always negate that in wvw. People understand that wvw will never be fair when it comes to populations, but people enjoy fighting similar servers, and their stupid random match up system ruins even that now.

New bloodlust mechanic coming soon that will replace the old orb buffs, while promoting small group based game play to get them, cool but the only problem is most servers other than the top 5 or 6 can barely field enough players to cover eternal battlegrounds and one borderlands at the same time, never mind having to fight in three borderlands to make sure your enemies don't have the buff. The new proposed league will probably finally finish off the underpopulated wvw servers, those that wvw already know who's going to win, and the transfers have already began I'm sure.

They are also slowly crossing that line of exotic to ascended gearing where they will separate the casual to more hardcores in pvp, all kinds of arguments of whether or not it makes a difference or not, whatever your opinion it's been discussed to death, it is breaking a little bit of the balance that was there gear wise though.

Such a shame, wvw is a great feature for gw2 that's being wasted.
 

Fingz_sl

shitlord
238
0
I got my engineer up to max level, quit the game and have no urge to return. I was worth the money though. I don't feel cheated.
 

Cantatus

Lord Nagafen Raider
1,437
79
They are catering to casual players with all their monthly updates. It's a full blown PVE game with no "end game". Just achievement and skin chasing. The PVP is completely tacked on unfortunately and isn't supported.
It worked for me for a while. I kept returning for the events to get the achievements and rewards. I still have for a couple of the more recent ones, and I have to say, they have been very well done, and Arenanet deserves to be commended on the speed at which they are adding content to the game. It's just, the more I do these events, the less I feel compelled to. I think it's just slowly occurred to me that chasing a carrot just to chase a carrot isn't terribly rewarding. Yeah, I got a new skin for my sword or a set or wings or a new minipet, but then..? The events basically amount to working really hard and saving up so you can get a really fancy ATV so you can go off-roading, but then letting it just sit in your driveway to show off to your neighbors.
 

Zaphid

Trakanon Raider
5,862
294
I think the reason why they cater to PvE is the gem shop, the casual audience who might buy minipets and so on is much bigger. If they had people spending 5$ a month on WvW, they would probably put more resources into it. The trick is however how to make people spend only so much and not turn it into pay2win. I find it enjoyable to spend an hour or two daily, mostly doing jumping puzzles/events/fractals with absolutely no commitment, if something that needs my time more comes along, I will drop it like a hot potato.
 

Bergraven_sl

shitlord
103
0
I basically log in for an hour and do hotjoin PVP with the occassional single queue tourny. I can't remember the last time I went to the PVE side. I have fun with my limited time in PVP. I've maxed the 200 win achieve for Warrior, Necro, Ranger and Mesmer. Almost done with Rogue and will probably finish the rest since i'm halfway through Ele and Guardian already. It's easy to just jump in and out of PVP when I have time or something comes up. It definitely doesn't feel like the old Guild Wars though even though it shares the same name, which is a shame because GW1 PVP was great.
 

Draegan_sl

2 Minutes Hate
10,034
3
It worked for me for a while. I kept returning for the events to get the achievements and rewards. I still have for a couple of the more recent ones, and I have to say, they have been very well done, and Arenanet deserves to be commended on the speed at which they are adding content to the game. It's just, the more I do these events, the less I feel compelled to. I think it's just slowly occurred to me that chasing a carrot just to chase a carrot isn't terribly rewarding. Yeah, I got a new skin for my sword or a set or wings or a new minipet, but then..? The events basically amount to working really hard and saving up so you can get a really fancy ATV so you can go off-roading, but then letting it just sit in your driveway to show off to your neighbors.
I think the game is fantastic and if I had more gaming time I would be playing this on and off. But my gaming time is very limited because I'm a family man now. Oh well.

Anyone still playing this game on a regular basis? I'm looking for someone to give me an update for Junkies Nation. Kind of a State of the Game.
 

Mist

REEEEeyore
<Gold Donor>
31,539
24,155
I am still playing fairly regularly, though I'm not really involved with any major guilds.

I could probably do an update.
 

Cantatus

Lord Nagafen Raider
1,437
79
I think the reason why they cater to PvE is the gem shop, the casual audience who might buy minipets and so on is much bigger. If they had people spending 5$ a month on WvW, they would probably put more resources into it. The trick is however how to make people spend only so much and not turn it into pay2win. I find it enjoyable to spend an hour or two daily, mostly doing jumping puzzles/events/fractals with absolutely no commitment, if something that needs my time more comes along, I will drop it like a hot potato.
Back during City of Heroes, people would always complain about there being very little high-end content. The devs would respond to this by saying, "Very few people actually make it to level 50. It makes sense for us to focus our resources on the parts of the game most people are playing." They never really realized what circular logic that was: Few people level up to 50, so we're not going to add content to encourage people to level to 50.

If you focus your resources primarily on one part of the game, that's likely to be the part of the game that is going to attract the most people. Not that Arenanet has come out and said they're focusing on PvE, but it stands to reason that if they don't start focusing on the PvP portions of the game as much as they do the PvE, those areas never going to attract a large audience. It's not like a bunch of people are going to wake up one day and decide the content that's been there for a year is amazing.

Though, I think the larger part of Arenanet's problem is just that they're overly cautious when it comes to PvP. At PAX, they talked about how they haven't added any new forms of gameplay to PvP because they don't want to fragment the PvP audience like they did in GW1. And changes to WvW come at a glacial pace (they're finally adding a replacement to the orbs of power, about 10 months later). Caution is understandable because of balance issue, but at the same time, it makes things very stagnant, particularly when there are few rewards.
 

Zaphid

Trakanon Raider
5,862
294
Back during City of Heroes, people would always complain about there being very little high-end content. The devs would respond to this by saying, "Very few people actually make it to level 50. It makes sense for us to focus our resources on the parts of the game most people are playing." They never really realized what circular logic that was: Few people level up to 50, so we're not going to add content to encourage people to level to 50.

If you focus your resources primarily on one part of the game, that's likely to be the part of the game that is going to attract the most people. Not that Arenanet has come out and said they're focusing on PvE, but it stands to reason that if they don't start focusing on the PvP portions of the game as much as they do the PvE, those areas never going to attract a large audience. It's not like a bunch of people are going to wake up one day and decide the content that's been there for a year is amazing.

Though, I think the larger part of Arenanet's problem is just that they're overly cautious when it comes to PvP. At PAX, they talked about how they haven't added any new forms of gameplay to PvP because they don't want to fragment the PvP audience like they did in GW1. And changes to WvW come at a glacial pace (they're finally adding a replacement to the orbs of power, about 10 months later). Caution is understandable because of balance issue, but at the same time, it makes things very stagnant, particularly when there are few rewards.
Anet in general has a few policies dating back to GW1 which I think are bad, like micromanaging PvP balance and in GW2 the way they treat the market and ban people for exploiting stuff that are bugs. If their playerbase outsmarts them, you can expect very swift hotfix with no patchnotes. Their game, their rules though. I still think they created the most beautiful and believable fantasy world since vanilla WoW and their mentoring system makes most of it relevant even at max level, which is something MMO's totally need.
 

Tuco

I got Tuco'd!
<Gold Donor>
47,979
82,813
Was feeling the itch to play GW2 again and wanted to see what in the world changed and maybe explore the areas I didn't go to (At release I spent literally over 80% of my time in WvW). Logged in, equipped my daggers, used my ride the lightning ability and saw it has a ~45s CD and doesn't ignore gravity anymore.

Logged out, will never log in again.
 

Axiel

Trakanon Raider
563
1,033
RTL uses the old cooldown when used offensively, 20s instead of 40. Old version was a bit strong, still a bad change.

Monthly temp content has somehow worn itself out. GW2 needs new permanent content with some other kind of progression, maybe an area that you have to actually play the game to open up. Fractals kind of went in that direction but there hasn't been much since.
 

Mist

REEEEeyore
<Gold Donor>
31,539
24,155
Ascended weapons are pretty grindy if you like grindy gear progression. Also requires you to do just about every activity in the game.
 

Mr Creed

Too old for this shit
2,391
285
I'm pretty happy with this month because it's recurring and permanent content instead of temporary "do now or never" style updates they had all summer. As silly as it sounds I wish they would move to monthly updates instead of bi-weekly, and push for more small additions to the existing world instead of the second update per month. I have been doing some world completion and using the mats that come from that towards ascended but I'm not pushing for it (not like the stat upgrade is needed anywhere). Gonna be a while since I sold off most of the stuff that had piled up during the Sanctum event to blow the gold on blackjack and hookers.
 

Hekotat

FoH nuclear response team
12,402
12,205
Every time I watch WoodenPotatoe's videos it makes me want to re-install the game, they really did a kickass job with the lore.
 

Zaphid

Trakanon Raider
5,862
294
I thought Scarlet Briar was really shitty villain, straight out of Blizzard lore, her character was "I'M SO EVIL" but she was completely impotent. If the Aetherblades (which are really cool) really involve alternate dimensions and potentially time travel, then it's really lazy writing. You have 3 continents from GW1, huge parts of the map are not explored yet, old gods, god's own realms like Underworld and the best thing you can come up with is "other dimension" ? I really like a lot of other things though, they pulled off the world really well, though my favorite continent is definitely Elona.

Super Adventure Box puts me to sleep, looking forward to Tequatl next week and the lfg tool. I think monthly updates would be much better too, it gets tiring to keep track of that stuff so often.