The game is catered to people who like PVP in a pure fashion without politics and sideways progression. I don't see them changing that since they are catering to a specific audience.I really wish they'd find/add a carrot to this game too. I can only play for a month at a time before getting bored, it's a shame because I love this game.
It worked for me for a while. I kept returning for the events to get the achievements and rewards. I still have for a couple of the more recent ones, and I have to say, they have been very well done, and Arenanet deserves to be commended on the speed at which they are adding content to the game. It's just, the more I do these events, the less I feel compelled to. I think it's just slowly occurred to me that chasing a carrot just to chase a carrot isn't terribly rewarding. Yeah, I got a new skin for my sword or a set or wings or a new minipet, but then..? The events basically amount to working really hard and saving up so you can get a really fancy ATV so you can go off-roading, but then letting it just sit in your driveway to show off to your neighbors.They are catering to casual players with all their monthly updates. It's a full blown PVE game with no "end game". Just achievement and skin chasing. The PVP is completely tacked on unfortunately and isn't supported.
I think the game is fantastic and if I had more gaming time I would be playing this on and off. But my gaming time is very limited because I'm a family man now. Oh well.It worked for me for a while. I kept returning for the events to get the achievements and rewards. I still have for a couple of the more recent ones, and I have to say, they have been very well done, and Arenanet deserves to be commended on the speed at which they are adding content to the game. It's just, the more I do these events, the less I feel compelled to. I think it's just slowly occurred to me that chasing a carrot just to chase a carrot isn't terribly rewarding. Yeah, I got a new skin for my sword or a set or wings or a new minipet, but then..? The events basically amount to working really hard and saving up so you can get a really fancy ATV so you can go off-roading, but then letting it just sit in your driveway to show off to your neighbors.
Back during City of Heroes, people would always complain about there being very little high-end content. The devs would respond to this by saying, "Very few people actually make it to level 50. It makes sense for us to focus our resources on the parts of the game most people are playing." They never really realized what circular logic that was: Few people level up to 50, so we're not going to add content to encourage people to level to 50.I think the reason why they cater to PvE is the gem shop, the casual audience who might buy minipets and so on is much bigger. If they had people spending 5$ a month on WvW, they would probably put more resources into it. The trick is however how to make people spend only so much and not turn it into pay2win. I find it enjoyable to spend an hour or two daily, mostly doing jumping puzzles/events/fractals with absolutely no commitment, if something that needs my time more comes along, I will drop it like a hot potato.
Anet in general has a few policies dating back to GW1 which I think are bad, like micromanaging PvP balance and in GW2 the way they treat the market and ban people for exploiting stuff that are bugs. If their playerbase outsmarts them, you can expect very swift hotfix with no patchnotes. Their game, their rules though. I still think they created the most beautiful and believable fantasy world since vanilla WoW and their mentoring system makes most of it relevant even at max level, which is something MMO's totally need.Back during City of Heroes, people would always complain about there being very little high-end content. The devs would respond to this by saying, "Very few people actually make it to level 50. It makes sense for us to focus our resources on the parts of the game most people are playing." They never really realized what circular logic that was: Few people level up to 50, so we're not going to add content to encourage people to level to 50.
If you focus your resources primarily on one part of the game, that's likely to be the part of the game that is going to attract the most people. Not that Arenanet has come out and said they're focusing on PvE, but it stands to reason that if they don't start focusing on the PvP portions of the game as much as they do the PvE, those areas never going to attract a large audience. It's not like a bunch of people are going to wake up one day and decide the content that's been there for a year is amazing.
Though, I think the larger part of Arenanet's problem is just that they're overly cautious when it comes to PvP. At PAX, they talked about how they haven't added any new forms of gameplay to PvP because they don't want to fragment the PvP audience like they did in GW1. And changes to WvW come at a glacial pace (they're finally adding a replacement to the orbs of power, about 10 months later). Caution is understandable because of balance issue, but at the same time, it makes things very stagnant, particularly when there are few rewards.