Not only that but it would be so easy to implement solutions that aren't 'denial of service'. In the early levels have a torch auto included for everyone. People then have the choice of using or not using. Have a limited area of vision like all light sources at night. Have the intro area start with a lighter version of darkness and make it world related why this is so. I loved kithicor forest and would love to see similar use of night and day cycles. I want day/night/ rain, snow, sun, etc.Exactly.
A good social game is about the free-flowing exchange of emotion. This is something EverQuest stumbled backwards into and got very very right. Fear, frustration, excitement, anger, anticipation... All critical for a decent online experience.
Elidroth, yes I expect all my games to have guns, zombies, elves, dwarves, darkness, jeeps, dragons, and swords. Any other questions? Oh, and giant grappling hooks are a must as well. All games must be exactly the same as I obviously mentioned when wanting to see some darkness at night. How demanding of me...