Slacker242
Lord Nagafen Raider
- 71
- 4
Hunger Games style Air DropsDota2 style crates, see whats inside then buy a key to open.
There will be durability. Purchased cosmetics always stay with you forever. When you die it leaves a copied consumable version with low durability. F2p whales become cosmetic loot pi?atas.
Character slots
"We will NOT be selling Guns, Ammo, Food, Water... i.e. That's kind of the whole game and it would suck in our opinion if we did that."
Smed reaffirms youdrop everything on your corpseif you die.Players can purchase an airdrop for an area. No specific drop point. Everyone in the area knows its coming.
oh it's going to be implemented for damn sure. just a question of our priorities at the moment. We will also have Play As Zombie down the road (of course with huge restrictions to handle exploits).
Spot on.You can dress it up and color it how ever you want.
Add open gank pvp Dayz style, and that becomes your game; Quake deathmatch. Period
You can add as many gimmicks as you like, none of that shit matters. It'll never beat a human player, and they become the meta. You'll be gearing and doing everything to fight other players.
And once again like in every other fucking open pvp game, from Mortal Online, Darkfall, DayZ, you'll have another glorified deathmatch arena.
No thank you. I walk outside and trip over games that provide that already (Planetside 2 included).
Let me get back to you on that after I figure out if Captain Picard, of the Millennium Falcon, did indeed shoot first.Refresh my memory. In Quake do you have to search for weapons and ammo for hours before you can shoot someone?
I think this mode can have the most promise but one thing that can ruin this is voice chat. If they could make two servers (or several like this) it would be pretty awesome.Hunger Games style Air Drops
Players can purchase an airdrop for an area. No specific drop point. Everyone in the area knows its coming.
I believe they said in-game voice chat is by proximity.I think this mode can have the most promise but one thing that can ruin this is voice chat.
Planetside2 has a pretty extensive built-in voice system with channels for just about everything. Unless they said otherwise, it'll probably have a similar setup for H1Z1.I believe they said in-game voice chat is by proximity.
There's no way to prevent buddies on Ventrilo, however.
I think for 90% of the scenarios, you want buds to be on chat with you, building resources/forts, setting up the power zerg, etc. Have absolutely no problem with that.Planetside2 has a pretty extensive built-in voice system with channels for just about everything. Unless they said otherwise, it'll probably have a similar setup for H1Z1.
I think the whole point of having the game in MMO-format is to encourage organizing. Lone wolfers would probably have a rough time for this kind of event if there are organized groups around.