I put a flare in for tracking... I think it makes sense.Wouldn't a flare fit well In that reno hunter with the amount of fucking paladins right now?
I put a flare in for tracking... I think it makes sense.Wouldn't a flare fit well In that reno hunter with the amount of fucking paladins right now?
I prefer tracking since it allows you to choose between 3 cards that will allow you to better deal with the current situation you are facing. Flare is pretty much useless against all classes except mag/pal. I used flare for a while in my midrange hunter and while it can definately win you a game against secret pal, you often end up not even drawing it.I put a flare in for tracking... I think it makes sense.
I said realistic, AND I said from a clear board. Exactly how many Reno locks run double abusive and double PO?Emp Thau > Leeroy/PO/PO/Abu/Abu + Faceless = 36 damage turn. Reno lock.
Token lock. Two sea giants and Brann on board, Argus>Abu/Abu>Gormock = 36 damage turn. You also have the option of getting PO's mixed in to that instead of or in addition to an abusive or two.
I've pulled off both of these, but the Brann shit is way harder to set up. Reno with Leeroy/Faceless its actually not that hard to survive to such a turn with emp ticks on any of the key components. Usually don't manage an Emp tick on both PO's and Abu's though, but very commonly two or three of the four, and you don't even need an emp tick on the faceless or leeroy per se. If you have it on them too it just makes it easier. Also, that's doing OVER 30 in a turn, doing a straight thirty requires less set up.
A very special kind of Reno Lock! =)I said realistic, AND I said from a clear board. Exactly how many Reno locks run double abusive and double PO?
Yeah, it's an awful meta for Rogue right now. The whole sticky creature issue hit critical mass and no class suffers from it worse than Rogue. Miracle should be nasty as hell in standard though.I had a Rogue daily and I tanked three ranks. Fuck that class right now. Tried Oil and Maly. Both are way too slow. I'm also inexperienced with Malygos Rogue and I know it's a difficult deck, but usually by Turn 6 you're so far behind. I think it just sucks more than me not knowing how to play it.
Being new and ignorant to much of the game, I have a question...in theory will Standard eliminate/lessen this complaint?That feeling when you're against a mech mage, he gets a mana addict from shredder, and then the next turn plays a clockwork gnome, pings it, and gets the +1 attack spare part for lethal.
fuck this game and everyone who plays it.
*edit*
just lost another game where a mage won because he got black knight from unstable portal.
fuck this game and everyone who plays it.
Lessen it yeah, because most of the worst RNG bullshit is rotating out.Being new and ignorant to much of the game, I have a question...in theory will Standard eliminate/lessen this complaint?
Rofl, that's the old warrior otk combo that got warsong commander nerfed the first time.Just played a Brawl deck that roflstomped me. Did 28 damage in one turn. Molten Giant, Brewmaster'ed it back. Molten Giant again. Brewmaster'ed and Molten Giant'ed gain. Solid play. Wouldn't think of that.