Well, I'd probably use that other option with those cards. It would make a lot more sense to draw a lot more and get another 2/2 instead of just giving other guys free wins.Just started a new Druid arena draft. Had 2 Wild Growth's, 2 Mire Keeper's, and 2 Nourish's within 10 cards. Proceeded to not get a single 6+ drop for the next 20 cards except for a Recycle. Lol. First game I have 7 mana on their turn 3 with their 3 mana. Now I just lose playing my low drops with all my excess mana lol. Also have 2 Swipes and 2 Wraths. Arena is a cruel joke sometimes haha.
He had two favorable trades before the Yogg, I would have still had lethal based on what was in my hand but he didn't know that.You might not want to attack before Yogg, there are plenty of buffs he can cast to increase damage. It depends on the game state.
I think you're crazy...They removed most of the instant kill mechanics, or reduced them. Just because you get killed by leeroy and unstable from one deck (that has basically remained unchanged since the start of the game), doesn't make it a toxic Meta. If someone defines toxic as loss of control and helpless solo-play...then the Meta is just so much better. I would agree that many of the tools that mitigated aggro have been stripped away...but that is a cycle. Aggro is always easy and stable to play...And I don;t expect that to change, ever. The thing that still frustrates me about hearthstone is the lack of dynamic play...Actions only be accessible on your turn is ultimately limiting and reduces the ability of strong players to dominate. Hearthstone is a grinder game...If that bothers you, perhaps you should try another game?what the fuck are you talking about? Pretty much every time I lose to Zoo it's because they did 10/14/9999 damage from hand right as I took control of the board. Same with shaman. This is the worst the game has ever been as far as 'dealing large amount of burst from hand' goes.
Leeroy + PO + PO/Soulfire? Forcing zoo to use their POs so they can stay on the board is how you prevent that. Also, not a new combo. I agree, it IS a shitty combo to lose to, just as bullshit as the old druid combo was. Not as easy to pull off since you only have one Leeroy, but yeah, it ain't great to lose to it.what the fuck are you talking about? Pretty much every time I lose to Zoo it's because they did 10/14/9999 damage from hand right as I took control of the board. Same with shaman. This is the worst the game has ever been as far as 'dealing large amount of burst from hand' goes.
What are you talking about? Zoo hasn't ever run Leeroy before now, and hasn't run soulfire since the mana cost was raised to 1. The meta is the worst it has ever been as far as burst damage from hand goes because your average hearthstone player wasn't good enough to pilot miracle rogue and would rather play secret paladin than patron warrior, despite patron being the clearly superior deck. Any idiot can play doomhammer or power overwhelming.I think you're crazy...They removed most of the instant kill mechanics, or reduced them. Just because you get killed by leeroy and unstable from one deck (that has basically remained unchanged since the start of the game), doesn't make it a toxic Meta. If someone defines toxic as loss of control and helpless solo-play...then the Meta is just so much better. I would agree that many of the tools that mitigated aggro have been stripped away...but that is a cycle. Aggro is always easy and stable to play...And I don;t expect that to change, ever. The thing that still frustrates me about hearthstone is the lack of dynamic play...Actions only be accessible on your turn is ultimately limiting and reduces the ability of strong players to dominate. Hearthstone is a grinder game...If that bothers you, perhaps you should try another game?
Shamans gained more from healbot rotating out than they lost from crackle rotating out.Leeroy + PO + PO/Soulfire? Forcing zoo to use their POs so they can stay on the board is how you prevent that. Also, not a new combo. I agree, it IS a shitty combo to lose to, just as bullshit as the old druid combo was. Not as easy to pull off since you only have one Leeroy, but yeah, it ain't great to lose to it.
Shamans lost crackle and gained...primal infusion, I guess? I don't see how their burn capability improved.
Very true but no worse than losing to Leeroy shenanigans from rogue. Lots of ways to lose early but , as Brand mentioned, this is no where near as annoying as instant death from Patron. It's not worse than old face hunter, druid combo, Dr. 6 garbage, etc, etc, etc. Sparkle loses to tons of different ways as evidenced by the plethora of posts about it almost daily.Leeroy + PO + PO/Soulfire? Forcing zoo to use their POs so they can stay on the board is how you prevent that. Also, not a new combo. I agree, it IS a shitty combo to lose to, just as bullshit as the old druid combo was. Not as easy to pull off since you only have one Leeroy, but yeah, it ain't great to lose to it.
Shamans lost crackle and gained...primal infusion, I guess? I don't see how their burn capability improved.