only halfway through that video, but pretty sure his end point is exactly what pissed me off tonight playing.
Blizz seems to be balancing the game around the '50% winrate' but the problem is they are doing it with huge, ginormous swings of RNG. So, you tend to go on long streaks of wins and long streaks of losses, but that's tilting as fuck. Winning 10 games in a row does not feel nearly as good as losing 10 games in a row feels bad.
Going 1 win, 1 loss, 1 win, 1 loss, etc.. or 2 wins, 2 losses, etc.. feels much more enjoyable. I know, because I am literally at the end of a 8 game in a row losing streak tonight, after being like 9-2 yesterday. I'm certainly tilted as fuck now, and I wasn't super happy yesterday.
By giving more rewards for small 'technical' plays, a better player eeks out a few extra wins here and there. But, in hearthstone, it's very hard to know when you made the right play 'on average' because you got so completely blown out that it didn't matter. In MTG, I won because I'd take my 40/60 matchups and turn them into 50/50s or even 60/40s against bad players. In hearthstone, the bad player isn't punished very much for playing badly, so if his deck is favored over yours, there isn't much you can do about it. Just have to hope they don't draw the most relevant cards, and you do.
I get that blizz wants to cater to casuals, they are the majority of the playerbase, but the constant memes about RNG show that even the casual players get fed up with it. I don't know who the fuck at blizz thinks we just want more and more and more and more RNG. We enjoy certain amounts of fun RNG and controlled RNG (i.e. Yogg, or resurrect effects) not ALL RNG effects. We do NOT like when we get a 3/3 faceless manipulator off our firelands portal and lose a game we were otherwise winning. Or, our opponents get a lightwarden off our hungry dragon, with a resto totem out and 3 damaged minions so they swing lethal for 20 damage. Being on the good side of it isnt conversely enjoyable either. Overall, it just creates a shitty experience for one player and an 'ok' experience for the other.