Famm
Ahn'Qiraj Raider
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I don't think they'll ever really change any core set cards at this point. They did that for awhile until new expansions started coming out. I can't remember the last time they changed a core set card now.
On it's own, it's not that bad. It's one of warrior's best core cards, for sure, but it's the combination of all the other support they have right now that's making them so good.
Honestly, I'd love to see them give some kind of weapons to EVERY class, so then anti-weapon cards are reasonable to run in most lists. They are so niche right now, great against some people and pretty worthless against others.
The atiesh you get from from Medivh is a great design idea, imo, but they could expand on that idea a lot more.
examples:
Druid: Beast claws, 3 mana, 2/2, battlecry: If you control a beast, gain 3 armor.
Mage: Wand of power, 1 mana, 0/2, every time you cast a spell lose 1 durability. +1 spellpower.
Priest: Staff of shielding, 3 mana, 1/4, whenever a friendly minion takes damage, reduce it by 1 and lose 1 durability.
Warlock: Burning skull, 2 mana, 1/2, whenever you kill a minion with this weapon, draw a card.
Those were all just off the top of my head, so might be bad or broken, dunno, just illustrating the concepts
Yeah, I've always thought that everyone should have some sorts of weapons options, or wands if they want for casters. Not even just to help the hate tech cards, but to open design spaces up more for those classes. Don't have to make it a backbone of a non-melee class, but just be willing to introduce the concept to more classes.
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