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This expansion is really weird so far IMO. I just don't really know what direction the meta is going. It almost seems like everything is sort of viable, with the usual caveats applying to you drawing poorly or your opponent getting a god draw.
So with all of that, what the hell do you craft? With each class having multiple archetypes that all seem to have potential, at least at this early point, I have no idea. I really don't want to drop any more money on the game, but it seems like if you want to keep up with the meta, you have to. I really don't like the concept of pay to win in these kinds of games. It used to be only a few control decks that were that way about a year ago, with costs in the 10-13k dust range. Now everything costs like 7-9k dust, and each variant has a DIFFERENT 7-9k dust you need, since everything seems to take class specific legendaries and tons of epics which are almost as rare to open, at least for me.
- Hunter seems ok to good. The quest maybe not so much, but midrange seems ok, face is probably good, and I bet some version of deathrattle is ok.
- Druid seems alright. I've seen jades still doing ok as long as it's not vs aggro. The quest seems ok but not great. I've seen some ramp style decks and some pretty nasty looking token/egg type decks.
- Mage is in a mediocre spot. I think there's some version of quest mage that will work, but it's not exodia. Perhaps something between freeze and elementals will work. There's also aggro secret and tempo decks out there that are decent. But nothing seems OP. They'll likely end up in the middle ranks somewhere.
- Priest has several decks that are good. Quest priest is ok, with many variations on that deck, including highlander decks. Dragon priests are still out there. Silence/purify priest is legit and fun. And several variants of spell(? unsure of what to call it) priest with Lyra Sunshard.
- Paladin seems bad, but I've seen control decks, murloc decks, buff quest decks (which seem bad), elemental handbuff decks, and weird combinations of all of the above. So there might be something viable out there that someone finds.
- Rogue seems strong right now, with many decks being tried. Malygos, miracle, tons of quest rogue variants, stealth decks, and jade decks.
- Shaman is in a good place with elemental decks and murloc decks. Both seem very strong. I bet there's also some control decks to be discovered too. And aggro shaman is probably still lurking somewhere. Shaman's flexibility is still a strength.
- Warlock seems limited to discard/zoo and handlock variants right now, and the quest seems bad. It seems like people aren't experimenting with Lock as much as other classes.
- Warrior is in a strong place right now with taunt warrior being very good. I think it isn't optimized yet though. Pirate warrior is still out there, but I think it won't be quite as oppressive as before since it seems like classes have a lot more counters for it now.
So play wise, the game seems to be in ok shape, especially compared to the pirate meta we just had, but cost wise it's terrible.
Pretty good summary! I think Taunt warrior will be tier 1 for sure and would recommend people work toward that deck, it's not terribly expensive, only Quest/Curator are Legendaries, Deathwing is flex. There are a lot of epics but it's stuff you'd typically have already, or want to have.
The Quests definitely add to the cost, there's a ton I'd like to try but need to save more dust. I don't have Legendary or Quest for Priest, Shaman, Warlock, so those classes are basically out for me right now. I also don't have Elise which seems good in Lyra Priest & Handlock & perhaps even Taunt Warrior.
I crafted a bunch of shit that's probably bad, but it was fun for the first few days at least, and I still have Taunt Warrior to climb with.
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