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Necrath Evilcraft

Golden Knight of the Realm
576
146
How auctioneer didnt get kicked to wild still astounds me, that card with rogue is so gross with what 6 auto include 0 mana spells. Rogue and auctioneer are the reason why I stopped playing mage because they will always get their eater and beat you.
 
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Derpa

Trakanon Raider
2,009
664
God... brawl is such a garbage mode, wouldn't be touched without that free pack.
 
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Mures

Blackwing Lair Raider
4,014
511
Oh boy few things make me rage more than a Rogue playing Auctioneer on turn 6 then FOUR ADDITIONAL SPELLS WITH ZERO MANA. Proceeds to draw his entire deck on turn seven and fuck me.
Just had a game where I played sherazin turn 4, he sapped it, played it turn 5, he killed it, turn 6 I give him a well played dropped a gadgetzan and 4 spells before pausing because I could have played at least 2 more with prep and fok, but wasn't sure if I wanted to use the resources w/ sherazin already up and I had already drawn my second auctioneer, and so the other player wisely conceded. If only they all could go that way. Got basically a perfect mulligan. Got the coin and had swashburglar, petal lasher, auctioneer so I decided to hang on to the auctioneer since I already had a 1 and 2 drop and coin and in return the card I threw back I got a prep. I then top decked sherazin turn 4. So nasty.
 
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Necrath Evilcraft

Golden Knight of the Realm
576
146
That agro murloc deck actually can win games but man im so tired of this game and its agro decks that fold to match ups if they dont have a one drop. The combat system in this game will be its biggest detractor.
 
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TJT

Mr. Poopybutthole
<Gold Donor>
42,689
108,916
Here's the Murloc Paladin write-up from that VS Report:







Yea, you should put steward back in, that card makes the deck so strong because protecting murlocs is the KEY to success. When I was against it as Mage I would have AoE in hand but it didn't matter because almost every murloc had a divine shield. It just wrecks all AoE except Brawl.

Consecration maybe can be tech choice if you want to counter opponent murloc paladins, not sure what other match you really want it for... Token Druid? The mirror is obviously a 50/50 so tech against the mirror can be smart but I don't see it as necessary for any other match.

Murloc paladin kind of sucks against taunt war.
 
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Mures

Blackwing Lair Raider
4,014
511
If you respawn Sherazin can he attack instantly?
Yeah, no, just the fact he has 5 attack means your opponent pretty much has to remove him each turn he's alive or you're going to get a value trade or at least 5 damage to their face. May not seem like much to remove him once or twice, but eventually your opponent runs out of ways to deal with it efficiently all while you're reviving him with cards you'd already be using anyway. The new miracle rogue deck has way more than 30 "cards" when you think about it. Just don't forget to trade first if your opponent leaves him up before using cards if you're planning on reviving him. Only problem is when you don't get him in that early to mid game, of course he's pretty useless if you've already burned through most of your deck.

Edit - To anyone thinking of crafting sherazin, I don't think he's absolutely necessary because I think you can run a more aggressive miracle rogue with leeroy instead and be fine, but this eloise version w/ sherazin is much more about control and less bursty. I don't regret crafting him, but if you have a lot of different things you'd like to play with still that need crafting you can still play the miracle rogue archtype without him.
 
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Ravishing

Uninspiring Title
<Bronze Donator>
8,456
3,577
Yeah, no, just the fact he has 5 attack means your opponent pretty much has to remove him each turn he's alive or you're going to get a value trade or at least 5 damage to their face. May not seem like much to remove him once or twice, but eventually your opponent runs out of ways to deal with it efficiently all while you're reviving him with cards you'd already be using anyway. The new miracle rogue deck has way more than 30 "cards" when you think about it. Just don't forget to trade first if your opponent leaves him up before using cards if you're planning on reviving him. Only problem is when you don't get him in that early to mid game, of course he's pretty useless if you've already burned through most of your deck.

Edit - To anyone thinking of crafting sherazin, I don't think he's absolutely necessary because I think you can run a more aggressive miracle rogue with leeroy instead and be fine, but this eloise version w/ sherazin is much more about control and less bursty. I don't regret crafting him, but if you have a lot of different things you'd like to play with still that need crafting you can still play the miracle rogue archtype without him.

Yea I need Sherazin still, just spent like 4k dust getting missing epics for Priest/Rogue & Lyra. Somehow I never opened any Vilespines or Shadow Visions. Disenchanted about all I want to atm so will need to wait for the 1600 for Sherazin.

In other news, I've seen a bajillion "First Time Legend" posts lately, so I added my own: First Time Legend • r/hearthstone
 
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Mures

Blackwing Lair Raider
4,014
511
Man I feel like a kid who woke up Christmas morning and ran to the tree only to find no presents.

Protect the King, for each enemy minion summon a 1/1 pawn minion with taunt. I know call in the finishers counts towards shaman's murloc quest. So I thought great, I can use this with the new warrior taunt that gives your opponent 3 raptors and finish the quest hella early. Only the pawns don't count towards the quest, fucking bullshit. Its not as if you're summoning fucking 1/1 pawns and then a buff is applied to them giving them taunt. No, you're summoning fucking taunt minions.
 
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Morrow

Trakanon Raider
3,341
948
Lol this game is such a pile of turd.

I mean I haven't really been playing for months, but came back for the expansion knowing full well I'd only have fun for a week or two, but it still never ceases to amaze me how dumb this game is.

I've had so many games where hailmarys are thrown out that completely decide games that were totally one sided before that and yet a dice roll decides whether all the skill and competition that went on prior to that roll is completely negated or not. Tortolist Primalist is a great example.
 
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TJT

Mr. Poopybutthole
<Gold Donor>
42,689
108,916
Lol this game is such a pile of turd.

I mean I haven't really been playing for months, but came back for the expansion knowing full well I'd only have fun for a week or two, but it still never ceases to amaze me how dumb this game is.

I've had so many games where hailmarys are thrown out that completely decide games that were totally one sided before that and yet a dice roll decides whether all the skill and competition that went on prior to that roll is completely negated or not. Tortolist Primalist is a great example.

I still hate quest rogue the most. Its just so fucking un fun to play against. Its a race against the clock to maybe delay them completing the quest by turn 4/5... but at latest its completed by turn 7. If they do you're just fucked pretty much and there is just nothing you can do about it. Shitty.
 
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slippery

<Bronze Donator>
7,910
7,732
That Paladin deck really is just nuts

Also Rogue still has some of the most insane high roll potential in the game. They can just roll unlosable games
 
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TJT

Mr. Poopybutthole
<Gold Donor>
42,689
108,916
The same goes for Quest mage... both of those decks just suck to play against. Even if you win.
 
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