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Ravishing

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Spirit Lash for Priest seems like it'll be so insane, possibly make Priest a tier 1 deck. They are already pretty good but not tier 1. Dragon Priest is Tier 2 and Silence Priest is Tier 3.

This is a Maelstrom portal that heals for insane amounts depending how large the board is, and it also helps damage your own minions to trigger Cleric if necessary. It can work with Thalnos to double the healing/dmg. Just so much utility for priest here. It basically means more token/aggro decks will have an even tougher time against priest. Just seems very strong and with Silence/Miracle/Dragon Priests already being decent, and possibly Quest Priest bumping up with more Deathrattles, just seems like Priest will have a Tier 1 deck soon.

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The Hunter Hero card also might be a sleeper hit. Control Hunter will never work without the big board clears that other Control decks have, but this card in a mid-range style deck or even an aggro deck could certainly work in helping extend the game and compete against mid/control decks.

The 2 damage AoE is actually a decent battlecry for hunter. It isn't enough to clear big boards, but can really help them compete against other aggro/token decks. Once they can activate it they could steal board away from a Shaman / Druid / Pirate warrior, and once Hunter gets board it's usually GG.

Build-a-Beast will be a great affect against control decks in that they can never run you out of resources. It's actually kinda scary. Usually as a slower deck you win when the opponent runs out of cards, now that's impossible, and imagine a Zombeast Krush+Mosh or some other equally crazy shit.

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Only 5 cards but I like what I see for the most part. Seems like the power level of decks is going to get crazy again, however, what's encouraging is the lack of RNG being shown so far. I also wonder if Discover cards will see a big dip. Seems like we're saturated on Discovers and I wouldn't mind having very few or zero this expansion.
 
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Krag

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Back to Deathrattle meta, never enjoyed that. Stickyness is so annoying if we never get the tools to battle against it. No single board wipe completely removes deathrattle shit.
Hopefully more of the deathrattles are effects like buffing other minions, healing, damaging, drawing/creating cards rather than the spawn another minion. Shit like naxx zoo was the most obnoxious in the game.

Build-a-Beast will be a great affect against control decks in that they can never run you out of resources. It's actually kinda scary. Usually as a slower deck you win when the opponent runs out of cards, now that's impossible, and imagine a Zombeast Krush+Mosh or some other equally crazy shit.
They confirmed that each part of the beast can at most cost 5 mana (so as not to build a 14 cost unusable thing) but there are still crazy powerful combinations, like things with dispatch kodo and gastropod.
 
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Ravishing

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New info about Hunter Hero Card:

Mike Donais on Deathstalker Rexxar in Trumps Chat • r/hearthstone
M. Donais: "The first pick is cards with text, the second pick is cards with keywords or vanilla"

I missed that all minions available are Hunter or Neutral Beasts 5 mana or below, thanks to u/Maddocktor.

Some guy also asked: "does the zombeast discover favour hunter beasts?"

M. Donais: "no it is hunter and neutral at equal rates"

M. Donais: "Hero cards and lifesteal are the 2 new mechanics"

Trump asks: "Does new heros have new emotes?"

M. Donais: "yes to emotes"

Trump asks about Alleria.

M. Donais: "You just become Deathstalker rexxar regardless of who you are befrore"

M. Donais: "Hero cards don't change your current life at all, they just give you 5 armor"

M. Donais: "doesn't matter who you start as, gain 5 armor, new art, new emotes, new hero power"

So my theoretical Krush+Mosh can't happen. Also no Highmane zombeast. Only beasts 1-5 mana.
Boar+Fledgling may not be possible by their explanation. Boar has Keyword Charge and Fledgling has Keyword Adapt, so it shouldn't be possible to get both. Depends if they treat Adapt as "Text" or "Keyword". Right now from their video, "Deathrattle" is text, simply because Deathrattle simply means it does something upon death, but you need the Text to explain what. Adapt is a keyword that always does the same thing.

Mana Cost & stats are all combined together, which explains the 5 mana limit, otherwise you'd create 11+mana cards.

Right now, looking at STANDARD cards, some combos:

Bittertide+Strangethorn: 10 mana 13/13, Stealth, take 3 damage to hero
Bittertide+Stegodon: 9 mana, 10/14, Taunt, take 3 damage to hero
Bittertide+Jungle Panther: 8 mana, 12/10, Stealth, take 3 damage to hero
Bittertide+Gastropod: 7 mana, 9/10, Taunt, Poisonous, take 3 damage to hero
Bittertide+Boar: 6 mana, 9/9, Charge, take 3 damage to hero
Bittertide+Angry Chicken: 6 mana, 9/9, Enrage+5damage, take 3 damage to hero
Bittertide+Dragonhawk: 6 mana, 9/9, Windfury, take 3 damage to hero

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Aside from massive stats, the most broken combo is going to be Tundra Rhino with Tiger or Panther. Infinite charges if Rhino never attacks , and it'll have 7 or 10 health. Only the best removals will deal with it.
 
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chthonic-anemos

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New info about Hunter Hero Card:

Mike Donais on Deathstalker Rexxar in Trumps Chat • r/hearthstone


So my theoretical Krush+Mosh can't happen. Also no Highmane zombeast. Only beasts 1-5 mana.
Boar+Fledgling may not be possible by their explanation. Boar has Keyword Charge and Fledgling has Keyword Adapt, so it shouldn't be possible to get both. Depends if they treat Adapt as "Text" or "Keyword". Right now from their video, "Deathrattle" is text, simply because Deathrattle simply means it does something upon death, but you need the Text to explain what. Adapt is a keyword that always does the same thing.

Mana Cost & stats are all combined together, which explains the 5 mana limit, otherwise you'd create 11+mana cards.

Right now, looking at STANDARD cards, some combos:

Bittertide+Strangethorn: 10 mana 13/13, Stealth, take 3 damage to hero
Bittertide+Stegodon: 9 mana, 10/14, Taunt, take 3 damage to hero
Bittertide+Jungle Panther: 8 mana, 12/10, Stealth, take 3 damage to hero
Bittertide+Gastropod: 7 mana, 9/10, Taunt, Poisonous, take 3 damage to hero
Bittertide+Boar: 6 mana, 9/9, Charge, take 3 damage to hero
Bittertide+Angry Chicken: 6 mana, 9/9, Enrage+5damage, take 3 damage to hero
Bittertide+Dragonhawk: 6 mana, 9/9, Windfury, take 3 damage to hero

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Aside from massive stats, the most broken combo is going to be Tundra Rhino with Tiger or Panther. Infinite charges if Rhino never attacks , and it'll have 7 or 10 health. Only the best removals will deal with it.
tundra and wasp too
 

slippery

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Boar Vicious Fledgling

It doesn't matter though, that Hunter Hero is unplayable. Hero power is sooooooooooooo slow
 
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Ravishing

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Boar+Fledgling may not be possible by their explanation. Boar has Keyword Charge and Fledgling has Keyword Adapt, so it shouldn't be possible to get both.

Boar Vicious Fledgling

It doesn't matter though, that Hunter Hero is unplayable. Hero power is sooooooooooooo slow

Yea it is slow, but we've only seen 5 cards so can't really say what'll happen yet.
 
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Ishad

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New info about Hunter Hero Card:

Mike Donais on Deathstalker Rexxar in Trumps Chat • r/hearthstone


So my theoretical Krush+Mosh can't happen. Also no Highmane zombeast. Only beasts 1-5 mana.
Boar+Fledgling may not be possible by their explanation. Boar has Keyword Charge and Fledgling has Keyword Adapt, so it shouldn't be possible to get both. Depends if they treat Adapt as "Text" or "Keyword". Right now from their video, "Deathrattle" is text, simply because Deathrattle simply means it does something upon death, but you need the Text to explain what. Adapt is a keyword that always does the same thing.

Mana Cost & stats are all combined together, which explains the 5 mana limit, otherwise you'd create 11+mana cards.

Right now, looking at STANDARD cards, some combos:

Bittertide+Strangethorn: 10 mana 13/13, Stealth, take 3 damage to hero
Bittertide+Stegodon: 9 mana, 10/14, Taunt, take 3 damage to hero
Bittertide+Jungle Panther: 8 mana, 12/10, Stealth, take 3 damage to hero
Bittertide+Gastropod: 7 mana, 9/10, Taunt, Poisonous, take 3 damage to hero
Bittertide+Boar: 6 mana, 9/9, Charge, take 3 damage to hero
Bittertide+Angry Chicken: 6 mana, 9/9, Enrage+5damage, take 3 damage to hero
Bittertide+Dragonhawk: 6 mana, 9/9, Windfury, take 3 damage to hero

-------

Aside from massive stats, the most broken combo is going to be Tundra Rhino with Tiger or Panther. Infinite charges if Rhino never attacks , and it'll have 7 or 10 health. Only the best removals will deal with it.

Dispatch kodo+sabretooth stalker: 10 mana, stealthed 10/6, pyroblast.

Can also be combined with bittertide or the beast.
 
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Ravishing

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Dispatch kodo+sabretooth stalker: 10 mana, stealthed 10/6, pyroblast.

Can also be combined with bittertide or the beast.

LOL nice.
Dispatch Kodo + Wasp/Gastropod is decent removal too.

Dreadscale (Wild) + Wasp/Gastro is board clear until he's killed.
 
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slippery

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It's just too slow. Jaraxxus is guaranteed 2 mana 6/6s and is too slow a lot of the time. This is 2 mana do nothing and maybe dio something okay later for a lot of mana. Nevermind there are probably tons of bad combos. It's a really cool card and gives tons of value but it's just too slow to be playable. I mean playing it and then getting value from the hero power is basically passing 2 turns. It's a hard play
 
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Ravishing

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I hate the trend of discounting cards off the bat. We're talking possible combos, not whether it's going to be good or bad. Chances are only 1 or 2 hero cards will be deemed "good". And one will likely be something everyone says is bad too.

You compare this to jaraxxus.. 3 less mana, don't lose health but gain 5 armor and change hero power. Jaraxxus is late game and puts you in burst range, this is midrange.

I wonder how zombeasts with deathrattle interact with nzoth. I imagine they can revive but never know.
 
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slippery

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Change your hero power from running clock to do nothing. The battle cry is only good vs aggro which the hero power is likely unusable against. This is a late game card. Don't get confused by the 6 mana cost. The hero power needs a super slow long game.

Jaraxxus can also heal and comes with a 3/8 weapon

Look at over hyped cards. They look cool but are really slow. Hearthstone is a tempo game. A game of do stuff and apply pressure. This doesn't do stuff or apply pressure
 
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Ishad

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We'll see how it ultimately pans out but lifesteal has the potential to slow games down.
 
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Ravishing

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Change your hero power from running clock to do nothing. The battle cry is only good vs aggro which the hero power is likely unusable against. This is a late game card. Don't get confused by the 6 mana cost. The hero power needs a super slow long game.

Jaraxxus can also heal and comes with a 3/8 weapon

Look at over hyped cards. They look cool but are really slow. Hearthstone is a tempo game. A game of do stuff and apply pressure. This doesn't do stuff or apply pressure
It's not a hyped card that I'm seeing. I think most people expect it to be bad, I don't see anyone saying it's going to be good.

At best I said it could be a sleeper.. meaning right now it looks unplayable but we need to see what the other 130 cards are first.

Personally, I think keleseth in a quest hunter deck could be something. And if you load up on 1 drops, maybe add this guy in for some late game and bigger resources
 
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Famm

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How about Keleseth in like a control war deck without armorsmiths? Problem is drawing it later kinda sucks.
 
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slippery

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The Lich King will feel like he was in World of Warcraft, no meme-King, he will be cold an cruel like you love-hated him
Hero death knight cards will cost different mana for each class, but all give you 5 armor and a new powerful ("game changing") hero power (and maybe a battlecry effect)
The prologue will give you a random death knight class legendary, the wings will reward you with a pack and beating the Lich King will also give a reward
while fighting the bosses you will see cards that will be collectible cards
beating the Lich King with all 9 classes will give you a special reward, but it will be very hard to achieve
Coop fights might be a thing with future Fireside Gatherings
There are not many cards with the new mechanic "Lifesteal" but there are some cards for classes that usually don't have access to much healing cards
There will be cards with deathrattle, but don't expect so much like in Naxxramas

Also Auchenai + Lifesteal will only trigger once, it will no longer kill you
 
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zzeris

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The Lich King will feel like he was in World of Warcraft, no meme-King, he will be cold an cruel like you love-hated him
Hero death knight cards will cost different mana for each class, but all give you 5 armor and a new powerful ("game changing") hero power (and maybe a battlecry effect)
The prologue will give you a random death knight class legendary, the wings will reward you with a pack and beating the Lich King will also give a reward
while fighting the bosses you will see cards that will be collectible cards
beating the Lich King with all 9 classes will give you a special reward, but it will be very hard to achieve
Coop fights might be a thing with future Fireside Gatherings
There are not many cards with the new mechanic "Lifesteal" but there are some cards for classes that usually don't have access to much healing cards
There will be cards with deathrattle, but don't expect so much like in Naxxramas

Also Auchenai + Lifesteal will only trigger once, it will no longer kill you

It sounds like they will have two class legendaries once again. The DK one and then another class one. No wonder they are changing the way legendaries are collected. Game is getting more expensive very quickly. I already consider it a hard sell to any newbies.
 
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Ravishing

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which means only like 5 neutral legendaries again...

Old Gods had 21 total Legendaries
Un'Goro has 23

2 more in total but because there are 18 class Legendaries instead of 9, people think they need every class Lego. In reality, it's probably less expensive since Neutrals "can" be more desirable since they work with every class whereas you can just ignore the Legos for classes you don't play.

But yes, I am happy for the change regardless :D
 
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