Infest was one of my favorite Hunter cards even though it was not meta at all.
Cybertech Chip is 1 less mana cost, but gives you a Tribe that has less synergy.
And there are a lot of really shitty mechs tbh.
But there aren't as many mechs as beasts, so getting Zilliax or something with Magnetic is more likely.
Fun card, maybe it sees some meta play due to lower cost, but kinda doubtful.
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Cloning Device is like Drakonid Operative but without the insane body. Considering Operative was 5 mana and had a 5/6 body, I doubt this card for 2 mana is worth.
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Blightnozzle seems bad.
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Star Aligner looks terrible... but maybe is a sleeper. Expensive but 7 damage AoE + 7 to opponents face is insane. It only needs 2 other bodies already on board. Health is not as difficult as attack, some low cost stuff has 7 health and/or can be buffed up to 7.
All Standard 7 Health stuff:
Doomsayer
Injured Blademaster
Mogu'shan Warden
Oasis Snapjaw
Bolvar, Fireblood
Carrion Drake
Doomguard
Duskfallen Aviana
Festeroot Hulk
Gurubashi Berserker
Nesting Roc
Tar Lurker
Voodoo Hexxer
Archmage
Boulderfist Ogre
Glinda Crowskin
Grumble, Worldshaker
Mossy Horror
Sunkeeper Tarim
The Beast
Abominable Bowman
Archmage Antonidas
Prophet Velen
Sated Threshadon
Star Aligner
War Golem
Cauldron Elemental
Charged Devilsaur
Grand Archivist
Kalimos, Primal Lord
Violet Wurm
Hadronox
King Mosh
What's interesting about the card, though, is you could technically have minions with more than 7 health, and deal damage to them to get them to 7. As well as buff up minions to 7. So there might be some play here.
I think the easiest would be Warlock after they Gul'Dan, and you have multiple Doomguards, assuming you haven't won already.
Hadronox Druid might be able to pull it off since you can play Star Aligner after Witching Hour, still need 1 minion on board already.
I like the card but it's just going to be so insanely hard to pull off that it just can't see any consistent play. Even if you stick a minion on board, the opponent can just deal some damage to it to take it out of the 7 health target.
But I will say it could be a sleeper simply because of buffing. Druid has AoE buffs to take their 6 health taunts to 7 pretty easily after a Hadronox death. Same with Paladin and priest sorta. Also warrior could whirlwind some 8 health taunts down to 7 pretty easy
Druid needs AoE clears the most so I'm really thinking there is a chance Druid would try this with some Power of the Wilds