Hearthstone

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Mahes

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I do not get Blizzard at times. The new Brawl is pretty fun. If you lose, you get a pack of cards but if you win you get nothing more. Pretty stupid to create a Brawl like that and not reward winning with something. Play Demon Warlock to win. They banned Alexstrasza the dragon but left in Rin the first disciple. Was fun destroying one of the decks outright.
 
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chthonic-anemos

bitchute.com/video/EvyOjOORbg5l/
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Mahes

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Enternium rover would go into any deck, but with warrior is just that much stronger. A 1/3 for 1 that gives you armor when it takes damage. That is a solid way to slow down the fast decks until you are ready.The Warrior Mech deck is getting better and better.

The hunter cards look good but not sure if they will be fast enough to deal with all the armor that the warrior will gain.

Boomship adds an alternate way to gain rush for the three mechs you just discovered. The Warrior mech deck is pretty much building itself at this point.

Eureka will see play due to it making a copy.

Gloop sprayer could get interesting as long as two creatures stay on board.

Mechanical whelp will suck to play if you have no way of preventing the priest from taking it. a 9/9 for six would not seem all that great until you factor in magnetism. The new creature would then also get Deathrattle create a 7/7 and you get a 7/7....I think.

Crystology might be good.

The rover is the best card in a deck that was already getting powerful.

Welcome to the new age of mech warrior.
 
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Ravishing

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Enternium rover would go into any deck, but with warrior is just that much stronger. A 1/3 for 1 that gives you armor when it takes damage. That is a solid way to slow down the fast decks until you are ready.The Warrior Mech deck is getting better and better.

The hunter cards look good but not sure if they will be fast enough to deal with all the armor that the warrior will gain.

Boomship adds an alternate way to gain rush for the three mechs you just discovered. The Warrior mech deck is pretty much building itself at this point.

Eureka will see play due to it making a copy.

Gloop sprayer could get interesting as long as two creatures stay on board.

Mechanical whelp will suck to play if you have no way of preventing the priest from taking it. a 9/9 for six would not seem all that great until you factor in magnetism. The new creature would then also get Deathrattle create a 7/7 and you get a 7/7....I think.

Crystology might be good.

The rover is the best card in a deck that was already getting powerful.

Welcome to the new age of mech warrior.

Enternium is an excellent 1 drop which warrior has NEVER had before. Only other Warrior 1 drops are Town Crier & Animated Berserker. Both cards that have seen niche play but not nearly as strong as this card - this having a Tribe, 1/3 stats, and a GREAT effect put it miles ahead of the other 2.

Only 4 Hunter cards shown so far and overall they seem tailor-made for more face/aggro decks. Firework Tech + Spider Bomb is going to be insane. Unfortunately the mana costs are reversed, you can't Spider Bomb THEN Tech unless you have coin, but it's still a great combo regardless. Cybertech Chip continues to improve as more good mechs are released, still maybe wont be good enough since doesnt do dmg.

Boommaster is... interesting. GREAT board PRESENCE card... but lackluster board CONTROL card. He lays 8 dmg on board, making opponent really consider using AoE or not, a hunter has a hard time proccing them himself though, no easy AoE buffs or triggers... but they are mechs you can buff up with other cards, add Cybertech Chip to them all, and trigger additional deathrattles for more face dmg. Could try stuff with Pyromancer, but probably too slow. Better to just use buffs on them. Good targets for Zilliax, Bonemare, etc. Will definitely be an interesting option for aggressive decks but we'll see if it truly works out. He also works in ODD hunter (whom wouldn't have Highmanes), so could really be a factor in Face Hunter... Preventing opponent from using AoE (or spending 8 health to use one) is actually very significant. I like the concept... might hate him sooner than later if cancer hunter is prevalent.

Boomship is crazy. Tempo Warrior has so much gas now between discovering 3 mechs, Dr Boom's hero power, this card, etc... It's not even control warrior, it looks super powerful to me, especially with the new 1 drop. Just constant rush cards taking board and then keep dropping randomly generated cards on the board non-stop. Luckily it's a Legendary... but in Dead Man's Hand (which doesn't even seem necessary), it could theoretically be infinite 1 mana Discover 3 + 9 mana play all 3.

I don't think Eureka is THAT good except for specific combos, maybe with Malygos. It requires ALL minions in your hand are 6+ mana to be worth, 6 mana is expensive to begin with, and it ignores battlecries which are typically the reason you play a card to begin with. It might see niche play but won't be that great.

Gloop is just bad - too expensive, no easy combo potential, probably only gets 1 copy at best. Cube + naturalize is a better combo if you're trying to dupe minions. Cube+Naturalize triggers deathrattles (Hadronox) and gives you 2 full statted minions back, removing any debuffs/silences etc. Gloop just copies the minion, doesn't remove debuffs or heals them back up, etc.

Mechanical whelp is going to be that bullshit card you see being Randomly generated and rushed at your shit. Hunter might get it from Cybertech chip but won't be as bad as warrior getting it. I can't see it intentionally making a list, but MAYBE warrior plays it simply because it's 9/9 rush almost guaranteed, which can be split up if necessary. (2 & 7).

Crystology looks good for a Lyanna / Stonehill Defender control paladin deck. Or just any paladin with Stonehills. Aggro decks don't really need it imo, since you have other cards to draw weenies.
 
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slippery

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Zalae's reviews are pretty enjoyable. I especially like the Whizbang review (it's the last one)

 
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Ravishing

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Zalae's reviews are pretty enjoyable. I especially like the Whizbang review (it's the last one)



Nice review. Enjoyable to watch. Doesn't say too much that strays from the general thinking here. Biggest thing for me was the Floop, Togwaggle, Azalina combo.
I look forward to his future reviews, the other Warrior cards for example that imo will also be ranked High.



Kangor is a great Control Paladin card. 16 heal from Lay on Hands, 10 from DK weapon, especially since Forbidden Healing is not standard anymore. Control Paladin needs that big comeback healing to have a Control Deck exist.
We've also seen Fatigue Paladin, Healadin, etc... This card could bring back a late game Paladin archetype.
Right now paladin has 1 viable deck: Odd Paladin.
Would be nice if they had some variety again. They use to have a wide range of viable decks (Murloc-Aggro, Murloc-Midrange, Control, N'Zoth Fatigue)

Shooting star and Cosmic Anomaly look bad.

Academic Espionage... looks fun as hell. Lots of jank can be done with this. Draw everything with Myra, and play a lot of them same turn. Seems great for a new style miracle deck that uses Myra and Auctioneer. I feel like the card should see a lot of play. Looks tailor made for a spell oriented deck, taking Rogue away from the minion stuff it's been doing.
Think about all the 1 cost cards to buff up your Van Cleef or Questing, Sherazin can return, and use Tess to replay everything. It's just gotta be good. Miracle has lost the giants though, which is main reason it hasn't existed recently.

Missle Launcher seems bad.... until it's on a minion with Poisonous or Freezing. The way I look at it is it's a 6 mana neutral Blessing of Kings, with the 1 dmg aoe benefit. Might find a home. Control Paladin with their Resurrect Spell might try this. After Wargear, this is the next biggest Magnetic minion. And the 1 dmg AoE+Face can be relevant.
 
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Mahes

Bronze Baronet of the Realm
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The wild format just went haywire with this card. It seems pretty powerful with ramp. At first glance it appears downright broke.

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You get 4 of your most powerful creatures and if you have a certain 5 cost ramp card in your hand, it would seem to just dominate. For shits and giggles you of course run the new 2 crystal ramp which will make mirror matches with big druid ramp kind of funny. I thought Warrior would dominate but being able to just draw out the big creatures might give warrior a problem.

If you get a gold version or extras of this card, I would hold out on dusting them. I am pretty sure this card is getting changed in the near future.
 
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Ravishing

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I don't think it's broken, it's not going to be in every deck.. it's great for making sure you draw your DK or Hadronox or malygos..I don't know if it'll be played much though. Druid already draw like crazy and these cards will take 4 turns to play fully..... unless you're quest druid or big druid with that 7 cost anaconda
 

Ravishing

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true.
Its certainly a strong draw effect, but the 4 slot is a key spot for druid, and this is a do-nothing card, it also makes it more difficult to play UI.
I definitely see this in decks that NEED to draw their late-game combo, but that's about it.
Too many other 4 drops competing for the slot that actually do stuff.

And yea, it does seem like it's very strong in Wild for the 1 particular combo with Aviana/Togwaggle/Kun/Azalina. Maybe it breaks wild, maybe not, idk... seems like Wild should have enough decks that can win by turn 4/5 that this card isn't necessarily going to break the meta.

reddit is freaking out about it though. Which means it's probably trash and never sees play.
 
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Valishar

Molten Core Raider
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It also makes UI better in that deck in wild too, because once you have the 4 creatures in hand you don't give a shit if you mill your deck away with overdraw since you're trying to do that anyway. But you're probably just going to combo on 10 almost every time.

Dirty rat hard counters that combo but not every deck will want to run dirty rat. So we'll see.
 
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Il_Duce Lightning Lord Rule

Lightning Fast
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Yes, I hardly play this game anymore, and yes it needs new modes to freshen it up... but I have to say I'm feeling that old urge to try out some of these cards and concepts. This expac looks WAY better than Witchwood ever did.

WW was just a boring concept combined with uninspired mechanics and poor initial balance. The Boomsday Project so far at least looks interesting and like it will have some fun interactions and mechanics.

After all, regardless of modes, right after a new expac drops and people are figuring out new decks is the best time to play this game.
 
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chthonic-anemos

bitchute.com/video/EvyOjOORbg5l/
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The wild format just went haywire with this card. It seems pretty powerful with ramp. At first glance it appears downright broke.

636683544167162623.png


You get 4 of your most powerful creatures and if you have a certain 5 cost ramp card in your hand, it would seem to just dominate. For shits and giggles you of course run the new 2 crystal ramp which will make mirror matches with big druid ramp kind of funny. I thought Warrior would dominate but being able to just draw out the big creatures might give warrior a problem.

If you get a gold version or extras of this card, I would hold out on dusting them. I am pretty sure this card is getting changed in the near future.
People are psyched.

 
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Origin

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In all fairness, there will be tons of times where you've already drawn your 7s, 8s, 9s and 10s, so you won't get full value from the card. So yeah, it's a power creep, but it's not super crazy or anything. To me, UI is still the craziest card ever printed. Shit is insane.
 
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