I wish I had a metagame where decks like this were viable. I dunno if It's when I play or bas luck but I'm sitting around rank 4-6 and It's literally nothing but one OTK combo deck after another. You can't even tech because they're all different. I played against 9 in a row today and all were different decks. In order, I played against Shudderwock, a OTK Mage based on the legendary reducing Antonidas to 1 cost, mechacthun Druid, mechacthun Warlock, a Rogue deck based on shuffling in infinite Pogo-Hoppers, boar Priest, Exodia OTK Mage based on Leyline Manipulator, control Paladin generating a OTK by bouncing horsemen to hand and resetting hero power, and Malygos Druid.Mech warrior brings back memories of old Control Warrior. At least the deck I'm playing.
It does well in the current Aggro meta..
Obviously it'll lose hard to OTK decks, but I've yet to face a Priest... I did face a Rogue that pulled out 4x malygos, but now I've tech'd in Harrison for that scenario.
TONS of removals and only a few big threats to close the game. Only 4 cards are 7+ mana.
This is my current deck:
Mech Warrior
- 2 x Shield Slam
- 2 x Omega Assembly
- 2 x Eternium Rover
- 2 x Warpath
- 2 x Slam
- 2 x Execute
- 2 x Acolyte of Pain
- 2 x Shield Block
- 2 x Blood Razor
- 2 x Militia Commander
- 2 x Witchwood Piper
- 1 x Harrison Jones
- 2 x Brawl
- 1 x Darius Crowley
- 1 x Scourgelord Garrosh
- 1 x Dr. Boom, Mad Genius
- 1 x The Boomship
- 1 x Mecha'thun
So Witchwood Piper is a flex card. I mainly just wanted more draw but also wanted a decent body. She'll draw my 1 mana mech for armor, or if they've already been drawn then she's going to pull acolytes for even more draw. Drawing through deck to get removals is pretty important. And if you've already drawn those then you're going to get your rush cards that can help with board control. So imo she's a decent fit.
Mecha'Thun is the final threat to finish a game, which I haven't pulled off yet, but also had a couple misplays where he could have won me the game. If you know there is no more silence, you can just play mecha'thun as last card and hope your opponent can't silence or transform... Or if you want to trigger yourself, you can be in Dr Boom mode and rush him into a minion with 10+ attack... or if you need to trigger yourself, you need 3 cards in hand and have 10+ armor... Boomship, Thun, Shield Slam... use Boomship to pull Thun and then Shield Slam him.
Scourgelord Garrosh can be awkward but really is a powerhouse vs aggro decks. It makes control matches so awkward though. Usually you want to end as Dr Boom but if you draw Boom 1st then to play Mecha'Thun means having to be Garrosh eventually. Just awkward. Being Garrosh doesn't make Thun unplayable, it just removes the "Rush" option.
Due to having Garrosh in deck, I can easily see putting Gromm in this deck as another finisher.
he won anyways lol
I wish I had a metagame where decks like this were viable. I dunno if It's when I play or bas luck but I'm sitting around rank 4-6 and It's literally nothing but one OTK combo deck after another. You can't even tech because they're all different. I played against 9 in a row today and all were different decks. In order, I played against Shudderwock, a OTK Mage based on the legendary reducing Antonidas to 1 cost, mechacthun Druid, mechacthun Warlock, a Rogue deck based on shuffling in infinite Pogo-Hoppers, boar Priest, Exodia OTK Mage based on Leyline Manipulator, control Paladin generating a OTK by bouncing horsemen to hand and resetting hero power, and Malygos Druid.
I'm pretty confident the OTK meta will be the final nail in the coffin for this game.
They really fucked up this expansion and only way to fix it will be nerfing like 10cards.
The druid ones are disgusting. I've watched the priest one, and been the victim of a warlock one but played a few against druid. It's really hard to stop without tons of aggro. They draw the entire deck fast as hell. I hope a better game comes forward but Im still not feeling anything else I've seen yet.
OTK is fun for a day, and if it was 1 class the nerfs would be easier to pull off. But literally every single hero has an OTK option, mostly because of Mecha'Thun, but also Malygos, and Mage has it's own conditions.
OTK turns the game into solitaire. You just draw as fast as possible and put the pieces together first. Eventually the best decks will be whatever can OTK fastest while staying alive during the process. It's not interactive and not fun.
Erases any need to play "cool" shit, because none of it matters when you have an OTK win condition.
I gotta believe a few of these options would have been foreseeable, but some of it seems clearly intentional. Mecha'Thun was a dangerous card to print, and they did it. The mage legendaries go hand-in-hand to form an OTK. It's like they wanted this meta.
Just stupid stupid stupid.
OTK isn't even going to dominate, just enjoy two more years of nothing but Odd Paladin and Zoo beating everything.
The problem is you can't build a deck with a 100% winrate against aggro, but you absolutely can build a deck with a 0% winrate against OTK. So even if Zoo/Odd Paladin are absolutely everywhere, you STILL can't play a slow midrange deck or a control deck to counter them, because said deck will lose literally every single game against the OTK decks. There's pretty much no metagame where a 70% winrate against the best deck is worth it if you have a 0% winrate against a bunch of Tier 2 decks.
Normally I don't mind aggro but snowballing isn't fun to play against. It's just shitty to know you already lost on turn 3 and there is dogshit you can do about it.