Supposed to be tomorrowWell no nerfs yet. Maybe in a month or two.
RIP
- Nightmare Amalgam
- Has been removed from the pool of available minions.
Corrupt Elementalist
Sludge Slurper
- Now costs 6 Mana (up from 5).
Faceless Corruptor
- Now has 1 Attack (down from 2).
Mogu Fleshshaper
- Now has 4 Attack (down from 5).
- Now costs 9 Mana (up from 7).
I really expected them to raise mana cost on Shaman Galakrond to 9 to both slow it down and prevent doubling of 8/8s with quest.
Honestly Mogu is still playable, and might even be better because you're virtually guaranteed an 8/8 or 12/12
Edit: The pool of 10 drops. So 1/11 for a mediocre outcome, 2/11 for whatever, and the rest of objectively crazy
5/5
2 4/12
6/6 (end of turn summon a 6 cost)
3 8/8
10/10 taunt
10/10
10/10 divine shield reborn
12/12
Yeah, it needs a mechanic change, not a nerf to cards. If a card has a discounted mana cost when it gets played, that should be it's cost on the board. So if you played a Mogu for free and evolved it you'd get a 1 cost card.Wow I totally forgot the impact of mutate.
Faceless corrupter needed to get dunked on, not slightly adjusted
Also as far as Mogu goes, there are 13 ten drops in the game. Low roll is a 5/5. Average is 8/8. High roll is a 10/10 with divine shield and reborn.
All that means is that Shaman will continue dumpstering on slow decks, but the changes mean they can't really compete with aggro decks at all.
I've played a ton of games with pirates against Shaman and what would happen over and over again is on turn four I'd have three minions on the board against their nothing or maybe just a random healing totem, but they're at ~20 life because I've been controlling the board and not hitting face. Then they play 3-4 minions in one turn, drop fleshshaper for 0 mana, kill something, and then mutate it, blowing you out of the game. With the changes you get a full extra turn of damage from 3-4 minions before they can do anything about it.
With a 9 mana fleshshaper and 6 mana elementalist, Shaman is unable to take control of the board from an aggro deck before it's too late. You can't wipe out a board of 4 minions with just elementalist, fleshshaper on turn 5 anymore. Turn 5 buffed Dragon's Pack still does it but that's not common and aside from that they're just hosed.
It'll nerf Pura Galakrond for sure, but the Quest variant can adapt a lot more using different battlecry minions that counter aggro.
Fleshshaper is far more valuable for being a free/near free 3/4 than any trolden-esque evolve shenanigans, so that's a hefty nerf.
Removing amalgams from battlegrounds undoubtedly deserved to happen, but im pretty sure most games will still feature like 4-5 players trying to go murlocs.