Somehow I completely forgot this today. Guess I'll go back and start from APAC at this pointDefinitely do not like this new grandmasters format. having 2 days of play done already really gives a WTF is going on vibe and out of context
Sac pac is helping mask how broken dh is, and this removes the zephyrs/Jaraxus interaction. DH is probably going to need another round of nerfs after this.I don't get the Sac Pact changes. It's been in the game since the beginning and nobody cared that it could kill some neutral demons. Can't have the new class you filled up with minions weak against the one class that also has demons galore now can we?
I don't get the Sac Pact changes. It's been in the game since the beginning and nobody cared that it could kill some neutral demons. Can't have the new class you filled up with minions weak against the one class that also has demons galore now can we?
I don't play much Wild, but what does the Open the Waygate change actually accomplish? I mean, that's a OTK deck, right? The Time Warp is needed to perform the OTK, and can't be used for any other purpose. By the time you've drawn all the cards necessary to OTK, isn't having finished the quest basically guaranteed by then?
Well like you said it was already rarely played before. It's only really useful with resurrect priest and that deck can't afford to be slower.So albatross is unplayable at 4 right?
Well I will say the glaivebound adept nerf seems pretty meaningless. If a 7/4 or 6/4 survives a turn your chances of losing the game have gone up immensely. The one attack doesn't change much. At least the Altruis nerf, costing 1 more mana has some implications, but also fuck the developer who decided not to removed the hero damage despite the player base calling for it day 1. Like the Altruis nerf is such a child throwing tantrum "you can't tell me what to do" move.You think these nerfs will work to increase the DH winrate again?
This mf be spittin'.Altruis change is pretty pants on head. Sorry guys, that's not going to cut it. Please remove the face damage -_-
At least the Altruis nerf, costing 1 more mana has some implications, but also fuck the developer who decided not to removed the hero damage despite the player base calling for it day 1. Like the Altruis nerf is such a child throwing tantrum "you can't tell me what to do" move.