4-3. No Lighting Storm and no bursty win condition (Windfury/Windspeaker/Bloodlust) is going to screw you.Taking bets on how badly I do with this list.
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Efficient removal is what Shaman are about. If you didn't have that you'd be 0-3, no question. But you also can't heal, so you can easily just deck yourself and die to fatigue if you don't have a win condition. Rockbiters are bursty with the Doomhammer, but it requires you didn't have to use them as removal... which is pretty unlikely with no card draw.I dunno, as long as you control well that's a 6-7 win deck. Removal out the ass.
Well see that's the thing isn't it because I don't really see what the advice is being offered here or even if I agree with it. If a suggestion is been made to take bad cards just to fill out a curve I really don't think I agree. I could have 29 cards in my deck and only 3 2 drops and I'd still think an azure Drake is a better choice than a Mana AddictThis, you also have to look at the quality of your 2 drops, both alchemist and kobold are normally weak turn 2 plays, you would only want to play them if you have no other play and depending on what your opponent played on the board maybe even not at all because it would just be giving them a free card. Then you also have loot hoarder, he's an excellent card and he pays for himself even if your opponent can/does use their hero power to remove it, but with only two 3 drops you can't even take advantage of that slight tempo gain.
There's some variance in the level of people playing as the bad players run out of gold so you're only facing better players. That's also why it's somewhat easier at primetime.3-3. I don't know when I suddenly became so terrible at arena, because I went from consistently getting 5-7 wins with some 8s, 9s, and an 11, to not having done better than 4 wins in like my last 10-15 runs.
Good cards stuck in your hand are worthless though. Having something, even a 'bad' card on turn 2 to help slow down/trade with their early cards keeps you from getting so far behind that your 'good' cards later on don't even come into play. Bloodfist Ogre is a good card, but you wouldn't want 5 of them in your deck, as an extreme example. So, yes, you need to sometimes take relatively 'bad' cards to fill out your curve. It's obviously a balancing act, and you take the best card when possible, but a card's power level isn't the only thing contributing to winning. Using your mana efficiently each turn is just as important.Well see that's the thing isn't it because I don't really see what the advice is being offered here or even if I agree with it. If a suggestion is been made to take bad cards just to fill out a curve I really don't think I agree. I could have 29 cards in my deck and only 3 2 drops and I'd still think an azure Drake is a better choice than a Mana Addict
hehe, sameThis is why priest is my absolutely favorite deck for casual.