Priest wins are nice. I like the ability for massive burst working so well alongside strong survivability.I had a 7/14 Lightwell and a Northshire Cleric and 30 life and he had Sylvanas and 13 life. I burned my brain to the fuse point and finally I cast Divine Spirit on his Sylvanas to make him a 5/10 and then went to the face bringing him down to 5. He conceded. Feels good man.
Flare is/was an incredibly underrated card. It kills in the mirror match, and it's roughly the equivalent of being able to run a 28 card deck, which is amazing for decks like hunter. Also, freezing trap is amazing because it triggers whenever you or a minion get attacked, unlike explosive/misdirection which require them to hit face.Yeah, I'm seeing that first hunter deck a lot. Lots of flares and freezing traps which weren't being used a month ago.
Quite a few rares? I count six rares, no epics, and one legendary in that first list I posted. Flare, Misdirection, Eaglehorn Bow, and Leeroy. The rest is all commons and basics. It's the cheapest competitive deck by miles and miles.Control Warrior isn't quite as high barrier as he's describing and the full hunter deck isn't that low cost. Quite a few rares and Leeroy really is a staple because he synergizes so well (yet again) with UTH.
Right and the reason so many people get chapped is a relatively new player can climb up ranks really fast with hunter rush whereas a player that's been at this for awhile has to basically play one and only one deck (that's expensive to boot) to succeed at the same clip. It's the main reason why ranked these days is meaningless because it's littered with relatively newbie players that are all playing the same low cost deck. I think the solution is that they'll just make cards that are better defended against that type of deck to the point where it's not a steamroll anymore. Also want to point out that you don't need Leeroy to make that deck work which then makes it even more cheap.Here's the thing about Warrior Control though. Yes, the entry barrier is extremely high to run it at the maximum potential. However, a lot of those really big, expensive, Legendary cards you want to craft anyway.
Most Control Warriors run the following:
Ragnaros: Always considered one of the strongest Legendary cards in the game and is among the first crafted by those not lucky enough to open him early.
Ysera: Another one of the first Legendary cards to be crafted for most people because of how versatile she is. She forces removal and/or inefficient trades and she has an immediate impact.
Cairne Bloodhoof: A very powerful card that fits in a lot of decks because of how hard he is to remove. He will always trade 2 for 1 (at a minimum). Another early craft.
Sylvanas: I'll admit, she's nowhere near as powerful as she was at 5 mana. In fact, Warrior Control is one of the few decks that still run her on a regular basis but she still remains a strong force that forces inefficient trades or the chance to steal very powerful minions.
Alexstraza: Another powerful Legendary that a lot of people craft, relatively, early on. She works great in Warrior Control and Warlock Control and finds uses in a lot of other classes decks (Paladin and Mage in particular).
Baron Geddon: He's the black sheep of the list because outside of Warrior Control he's not used often. I still think he's a highly underrated card though. It's a controlled AOE to clear your opponent's board of rushers and then they still have to find a way to get rid of him. Because of the AOE he can trade 5 to 1 easily.
Grommash: Well Grommash is a problem. He's really only useful in Warrior Control but he's considered to be one of the essential cards. You can't replace him with another card because of what he's capable of.
So, yes, there is a high barrier for entry but for those of us playing for a long time (I've been around since early October), we're likely to have a lot of the required cards anyway. For a newer player, you're better off playing a Hunter Rush deck. Even without Leeroy, Hunter rush can be very cheap and it's stupid how well it works.
And I do agree that a really cheap deck's only real counter is a stupidly expensive deck is the very definition of imbalanced. Which speaks to how Hunter needs nerfed into the ground. But for those of us who can pull off the really expensive Warrior Control deck, we're going to take full advantage of not getting curb stomped every time we face off against Hunter Rush or a Zoo deck.
Control warrior is not the one and only one deck that matches up favorably against hunter.Right and the reason so many people get chapped is a relatively new player can climb up ranks really fast with hunter rush whereas a player that's been at this for awhile has to basically play one and only one deck (that's expensive to boot) to succeed at the same clip. It's the main reason why ranked these days is meaningless because it's littered with relatively newbie players that are all playing the same low cost deck. I think the solution is that they'll just make cards that are better defended against that type of deck to the point where it's not a steamroll anymore. Also want to point out that you don't need Leeroy to make that deck work which then makes it even more cheap.
^^ This. Although UTH still needs to be addressed.What the game needs is new cards. It doesn't need to be endlessly fucking around with it's very tiny card pool.
Druid, while not as expensive as warrior, is still not a very cheap deck to build.Control warrior is not the one and only one deck that matches up favorably against hunter.
Agreed. But like I said, I expect our first expansion sometime around 2017. Hopefully in time for Christmas.What the game needs is new cards. It doesn't need to be endlessly fucking around with it's very tiny card pool.