Hearthstone

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shitlord
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No, it was live for a whole season...

any of those suggestions force you to play it late which re constructs every Hunter deck out there. It is the exact same as when it was 4 mana, you are just not seeing it correctly.

Just make it a spell charge like druids have without the damage buff if they can't figure out what to do with it...
 

Mures

Blackwing Lair Raider
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511
If UTH is really supposed to be about board control you could make it so the doges can only attack minions, not players. Not sure if that changes much though.
I've seen that mentioned before and sure, that is one option, only problems I see with it, it would be new precedent so I don't know if they'd have to write some special code just to change that one card and I don't necessarily agree with taking away the option entirely. IMO, the added cost of you having to pay 2 extra mana to do the same thing with raid leader or 1 extra mana and use dire wolf, but sacrifice the dogs would balance nicely. There is no question that uth is supposed to be about board control though, when blizzard reduced the card to 2 mana they said they wanted it to be the hunter's version of aoe(like consecrate/holy nova/blizzard).
 

Column_sl

shitlord
9,833
7
. There is no question that uth is supposed to be about board control though, when blizzard reduced the card to 2 mana they said they wanted it to be the hunter's version of aoe(like consecrate/holy nova/blizzard).
If that was there true intention they would have assigned the cards to only attack minions.
 

Mures

Blackwing Lair Raider
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511
If that was there true intention they would have assigned the cards to only attack minions.
See problem in post above, nothing in the game exists like that so they'd have to write special code just for that one card.

Or make it give all enemy minions taunt!
Thats a bit overkill, but that certainly is one way to go about doing it.
 

Column_sl

shitlord
9,833
7
See problem in post above, nothing in the game exists like that so they'd have to write special code just for that one card.
Yeah I don't know if that is true. You are just not allowing the hero to be targeted by those cards. It would be very simple for them to put that in.
You are not re working the game to make that happen, it would be a simple change for them.

Which is why I don't think their true intention for that card was to ever be just a board clear.
 

Mures

Blackwing Lair Raider
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511
"Hunter

Unleash the Hounds has been reworked and now reads: "(4) For each enemy minion, summon a 1/1 Hound with Charge".

The previous version of this card was allowing Hunters to win in a single turn, starting with no minions on the board. The new version should give hunters some fun new card combinations and bolster their AoE ability."

"Unleash the Hounds' mana cost is now 2 (down from 4)

Unleash the Hounds was intended to give Hunters their own form of AoE"

95% of all balance changes made since the start of closed beta have been to move away from board state being unimportant and/or to force interaction on the board.
 

Column_sl

shitlord
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7
fun new card combinations and bolster their AoE ability.
was intended to give Hunters their own form of AoE
None of those quotes say that the card changes were designed only for AoE.

Hunter's have AOE even before UTH.

Their true intention seems to come with this quote, because this is when the card was changed completely.

The new version should give hunters somefun new card combinationsand bolster their AoE ability."
Like I said, if Blizzard wanted that to happen they could have easily implemented it with the first card nerf.
 

Famm

Ahn'Qiraj Raider
11,041
794
I think making UTH 3 mana instead of 2 and removing its synergy with Buzzard would be the most middle of the road solution.
 

Mr Creed

Too old for this shit
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287
I dont want to get into the meta debate except to say that everyone playing around and even building around popular decks usually diminishes them enough eventually, especially with new cards thrown into the mix every 4ish months (hoho, like Blizzard could ever manage that).

However, the comment that coding specific stuff for just one spell might be too much effort caught my eye. If they arent willing to code exceptions and special conditions, they need to get out of the CCG business now, because that's the heart of it. Your vanilla 'above curve' 4/5 creature isnt the fun part, the fun part are the wacky cards. Their solution cannot be to nerf every outlier down to standard, a TCG thrives on the unusual. Right now they're lacking a ton of easy effects without even adding a graveyard or unfun stuff like mass discard/coercion/LD, and it's easy to steal ideas from the genre veterans if they put their mind to it.
 

Column_sl

shitlord
9,833
7
However, the comment that coding specific stuff for just one spell might be too much effort caught my eye.
Blizzard never said that. That was just some random poster that probly doesn't understand how easy a change like that would be.

Especially since not allowing cards to hit certain conditions is already in their system.
 

Mures

Blackwing Lair Raider
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511
I didn't say it was designedonlyfor aoe, hence why I said I don't necessarily agree with completely taking away the choice of hitting the hero, only that blizzard intended to be used in such a manner, in at least some capacity, yet it is never used that way.
 

AngryGerbil

Poet Warrior
<Donor>
17,781
25,897
That might already be happening with hunter anyway.
All my decks have an extra taunter or two in there for huntards and you can, sometimes, play around uth. The main reason I hate it is that its very existence makes it impossible to play weenie decks (which I tend to favor). I'm not afraid of Flamestrike or Consecrate or Explosive Shot. Those are fine. They clear my board and are a good play against my weenies. But for 5 mana you get to practically OTK me while ALSO improving your board AND drawing cards like a motherfucker? Um....
 

Vandyn

Blackwing Lair Raider
3,656
1,382
All my decks have an extra taunter or two in there for huntards and you can, sometimes, play around uth. The main reason I hate it is that its very existence makes it impossible to play weenie decks (which I tend to favor). I'm not afraid of Flamestrike or Consecrate or Explosive Shot. Those are fine. They clear my board and are a good play against my weenies. But for 5 mana you get to practically OTK me while ALSO improving your board AND drawing cards like a motherfucker? Um....
Here is a good example (and I did it so I'm not complaining). Late game, I'm playing as hunter losing 12-2. I've got only one card in hand (random beast), no minions on the board. He's a priest and got 4 minions on the board (1 taunt) and 4 cards in hand. He couldn't quite finish me off but you figure game right? My turn, draw buzzard. Play the buzzard than the random beast, draws a UTH (had not played either of them yet). Play UTH, draw a full board. Get a wolf and second UTH on the draw, sacrifice a hound to the taunt, play the wolf, you get the idea . I can't image the rage that caused.
 

Famm

Ahn'Qiraj Raider
11,041
794
All my decks have an extra taunter or two in there for huntards and you can, sometimes, play around uth. The main reason I hate it is that its very existence makes it impossible to play weenie decks (which I tend to favor). I'm not afraid of Flamestrike or Consecrate or Explosive Shot. Those are fine. They clear my board and are a good play against my weenies. But for 5 mana you get to practically OTK me while ALSO improving your board AND drawing cards like a motherfucker? Um....
Yeah you just have to play one or two minions at a time and keep their board clear and draw them into late game where you can drop bigger shit they won't have answers for. Still might not work if they get better luck on draws, but it can work. Does also seem like hunters keep some honesty among the rest of the meta so its not all control like others have said.
 

Gavinmad

Mr. Poopybutthole
44,419
53,866
Here is a good example (and I did it so I'm not complaining). Late game, I'm playing as hunter losing 12-2. I've got only one card in hand (random beast), no minions on the board. He's a priest and got 4 minions on the board (1 taunt) and 4 cards in hand. He couldn't quite finish me off but you figure game right? My turn, draw buzzard. Play the buzzard than the random beast, draws a UTH (had not played either of them yet). Play UTH, draw a full board. Get a wolf and second UTH on the draw, sacrifice a hound to the taunt, play the wolf, you get the idea . I can't image the rage that caused.
What you're describing sounds no worse than a druid topdecking the second half of the force/roar combo.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
What you're describing sounds no worse than a druid topdecking the second half of the force/roar combo.
Except even in that scenario you still need minions already on the board, where as I went from zero board presence , with basically zero cards in hand, to winning the game. Even if he had two taunts up he still would of lost due to the double UTH. If I would of drew Leroy instead of the buzzard on the last turn, I still lose.