I've seen that mentioned before and sure, that is one option, only problems I see with it, it would be new precedent so I don't know if they'd have to write some special code just to change that one card and I don't necessarily agree with taking away the option entirely. IMO, the added cost of you having to pay 2 extra mana to do the same thing with raid leader or 1 extra mana and use dire wolf, but sacrifice the dogs would balance nicely. There is no question that uth is supposed to be about board control though, when blizzard reduced the card to 2 mana they said they wanted it to be the hunter's version of aoe(like consecrate/holy nova/blizzard).If UTH is really supposed to be about board control you could make it so the doges can only attack minions, not players. Not sure if that changes much though.
If that was there true intention they would have assigned the cards to only attack minions.. There is no question that uth is supposed to be about board control though, when blizzard reduced the card to 2 mana they said they wanted it to be the hunter's version of aoe(like consecrate/holy nova/blizzard).
See problem in post above, nothing in the game exists like that so they'd have to write special code just for that one card.If that was there true intention they would have assigned the cards to only attack minions.
Thats a bit overkill, but that certainly is one way to go about doing it.Or make it give all enemy minions taunt!
Yeah I don't know if that is true. You are just not allowing the hero to be targeted by those cards. It would be very simple for them to put that in.See problem in post above, nothing in the game exists like that so they'd have to write special code just for that one card.
fun new card combinations and bolster their AoE ability.
None of those quotes say that the card changes were designed only for AoE.was intended to give Hunters their own form of AoE
Like I said, if Blizzard wanted that to happen they could have easily implemented it with the first card nerf.The new version should give hunters somefun new card combinationsand bolster their AoE ability."
Blizzard never said that. That was just some random poster that probly doesn't understand how easy a change like that would be.However, the comment that coding specific stuff for just one spell might be too much effort caught my eye.
That might already be happening with hunter anyway.I dont want to get into the meta debate except to say that everyone playing around and even building around popular decks usually diminishes them enough eventually
All my decks have an extra taunter or two in there for huntards and you can, sometimes, play around uth. The main reason I hate it is that its very existence makes it impossible to play weenie decks (which I tend to favor). I'm not afraid of Flamestrike or Consecrate or Explosive Shot. Those are fine. They clear my board and are a good play against my weenies. But for 5 mana you get to practically OTK me while ALSO improving your board AND drawing cards like a motherfucker? Um....That might already be happening with hunter anyway.
Here is a good example (and I did it so I'm not complaining). Late game, I'm playing as hunter losing 12-2. I've got only one card in hand (random beast), no minions on the board. He's a priest and got 4 minions on the board (1 taunt) and 4 cards in hand. He couldn't quite finish me off but you figure game right? My turn, draw buzzard. Play the buzzard than the random beast, draws a UTH (had not played either of them yet). Play UTH, draw a full board. Get a wolf and second UTH on the draw, sacrifice a hound to the taunt, play the wolf, you get the idea . I can't image the rage that caused.All my decks have an extra taunter or two in there for huntards and you can, sometimes, play around uth. The main reason I hate it is that its very existence makes it impossible to play weenie decks (which I tend to favor). I'm not afraid of Flamestrike or Consecrate or Explosive Shot. Those are fine. They clear my board and are a good play against my weenies. But for 5 mana you get to practically OTK me while ALSO improving your board AND drawing cards like a motherfucker? Um....
Yeah you just have to play one or two minions at a time and keep their board clear and draw them into late game where you can drop bigger shit they won't have answers for. Still might not work if they get better luck on draws, but it can work. Does also seem like hunters keep some honesty among the rest of the meta so its not all control like others have said.All my decks have an extra taunter or two in there for huntards and you can, sometimes, play around uth. The main reason I hate it is that its very existence makes it impossible to play weenie decks (which I tend to favor). I'm not afraid of Flamestrike or Consecrate or Explosive Shot. Those are fine. They clear my board and are a good play against my weenies. But for 5 mana you get to practically OTK me while ALSO improving your board AND drawing cards like a motherfucker? Um....
What you're describing sounds no worse than a druid topdecking the second half of the force/roar combo.Here is a good example (and I did it so I'm not complaining). Late game, I'm playing as hunter losing 12-2. I've got only one card in hand (random beast), no minions on the board. He's a priest and got 4 minions on the board (1 taunt) and 4 cards in hand. He couldn't quite finish me off but you figure game right? My turn, draw buzzard. Play the buzzard than the random beast, draws a UTH (had not played either of them yet). Play UTH, draw a full board. Get a wolf and second UTH on the draw, sacrifice a hound to the taunt, play the wolf, you get the idea . I can't image the rage that caused.
Except even in that scenario you still need minions already on the board, where as I went from zero board presence , with basically zero cards in hand, to winning the game. Even if he had two taunts up he still would of lost due to the double UTH. If I would of drew Leroy instead of the buzzard on the last turn, I still lose.What you're describing sounds no worse than a druid topdecking the second half of the force/roar combo.