Hearthstone

Angelwatch

Trakanon Raider
3,053
133
Warrior isn't auto-win against either Zoo or mid-range hunter either. In fact mid-range hunter was created, specifically, to deal with control warriors. In both cases, warrior needs to draw really well or they get overrun and things snowball out of control.
 

Gavinmad

Mr. Poopybutthole
44,415
53,850
The latest version of control warrior is pretty heavily favored against Zoo and has probably the best matchup against mid-range hunter out of all the builds of control warrior, although I'd still say the match is lightly favored for hunter.
 

Column_sl

shitlord
9,833
7
Why exactly would it die? You're thinking too realistically (i.e. the Void Terror "eats" the card, so the Nerubian must not stay!) Of course it stays dude.
No heh, I was worried about OP buggin out on a card with a death rattle that was eaten by a battle cry.

Always test, never take things on face value in Hearthstone. That's how I found broken combos in the past like the Hunter secret duplicate bug.
 

Angelwatch

Trakanon Raider
3,053
133
The latest version of control warrior is pretty heavily favored against Zoo and has probably the best matchup against mid-range hunter out of all the builds of control warrior, although I'd still say the match is lightly favored for hunter.
What's the new version? I'm still running the 2nd version (less Legendary heavy, uses only 1 armor smith, 2 Kor'Krons but still relies on Alex + Gromm as a finisher). The only major change I've made to it is to swap out the Faceless for Loatheb. Faceless is one of those cards where he just feels like dead weight to me too often where Loatheb is usually a strong play. Even if they run Zoo (i.e. practically not spells), he's still a 5/5 body for 5 mana.
 

Gavinmad

Mr. Poopybutthole
44,415
53,850
What's the new version? I'm still running the 2nd version (less Legendary heavy, uses only 1 armor smith, 2 Kor'Krons but still relies on Alex + Gromm as a finisher). The only major change I've made to it is to swap out the Faceless for Loatheb. Faceless is one of those cards where he just feels like dead weight to me too often where Loatheb is usually a strong play. Even if they run Zoo (i.e. practically not spells), he's still a 5/5 body for 5 mana.
Something like this

2x Execute
2x Shield Slam
2x Whirlwind
2x Fiery War Axe
2x Slam
2x Armorsmith
2x Cruel Taskmaster
2x Unstable Ghoul
2x Shield Block
2x Acolyte of Pain
1x Gnomish Inventor
1x Brawl
1x Loatheb
2x Sludge Belcher
1x Cairne Bloodhoof
1x Sylvanas Windrunner
1x Gorehowl
1x Grommash Hellscream
1x Ragnaros
 

Morrow

Trakanon Raider
3,341
948
Is the next wing going to be opened on Tuesday or on midnight Wednesday?

Seems a lot of Zoo are running x2 Void Terror now to dodge the AoE's and control Warriors running Unstable Ghoul. Really frustrating when you can't draw your Executes. Just played a Lock that had a full board of minions I got to 1 health, dropped an Unstable Ghoul and he merely Power Overhwlemings his Egg and Void Terrors. Then does it again next turn and I can't find execute. Fuck Warlocks/Zoo so hard... this game is such a sad tragedy sometimes. I wish the adventures were more meaningful and had more content and I'd just rarely ever play against other human beings. The sad thing is the adventure concept has a shit ton of potential (think a world map where you can progress through different areas/zones/raids) with creative environments etc. Could be so cool. Shame they'll never fully realise the potential.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
Is the next wing going to be opened on Tuesday or on midnight Wednesday?

Seems a lot of Zoo are running x2 Void Terror now to dodge the AoE's and control Warriors running Unstable Ghoul. Really frustrating when you can't draw your Executes. Just played a Lock that had a full board of minions I got to 1 health, dropped an Unstable Ghoul and he merely Power Overhwlemings his Egg and Void Terrors. Then does it again next turn and I can't find execute. Fuck Warlocks/Zoo so hard... this game is such a sad tragedy sometimes. I wish the adventures were more meaningful and had more content and I'd just rarely ever play against other human beings. The sad thing is the adventure concept has a shit ton of potential (think a world map where you can progress through different areas/zones/raids) with creative environments etc. Could be so cool. Shame they'll never fully realise the potential.
Played a lock last night with my rogue who tried that crap with the void terrors. His problem was I had 2 saps in my hand. He basically cleared his board for me. I agree though that it seems warlock more than any other class, if you don't draw perfect (or pretty close to it) odds are you are going to lose against them.
 

Gavinmad

Mr. Poopybutthole
44,415
53,850
Well, priests are likely to move towards a more aggressive beatdown style deck, which means they should be less annoying to play against.
 

Angelwatch

Trakanon Raider
3,053
133
One thing I was wondering about earlier: Do you think it's better to do a slow release of cards like they're doing with Naxx or just dump a batch of new cards in all at once? Or, ultimately, doesn't it matter?

Right now it seems that people are taking old deck concepts (Zoo, Hunter, Control Warrior) and adapting them to the new cards as they get released. If all of the cards were dumped out all at once, I have a feeling that we'd see a lot more brand new decks instead of just updates to old ones. But, also, I'm not sure that it matters either because in a month, I think the landscape will look completely different. It just seems that right now, people are more focused on tweaking what has worked before instead of trying for new things.
 

The Master

Bronze Squire
2,084
2
One thing I was wondering about earlier: Do you think it's better to do a slow release of cards like they're doing with Naxx or just dump a batch of new cards in all at once? Or, ultimately, doesn't it matter?

Right now it seems that people are taking old deck concepts (Zoo, Hunter, Control Warrior) and adapting them to the new cards as they get released. If all of the cards were dumped out all at once, I have a feeling that we'd see a lot more brand new decks instead of just updates to old ones. But, also, I'm not sure that it matters either because in a month, I think the landscape will look completely different. It just seems that right now, people are more focused on tweaking what has worked before instead of trying for new things.
The difference between Curi's board control deck and Reynad's Zoo was like 4-6 cards (minus Blood Imp, Argent Commander, add in Shield Bearer and Doomguard for the first iteration I think). And they were considered completely different decks, for different metas/card balance points. At 30 cards, changing 4 is substantial. Hunters having a strong turn 1 and turn 2 play (Webspinner, Haunter Creeper) also makes a big difference for them. Before River Croc was the only strong turn 2 play and you couldn't justify running more than 1. It basically brought beast Hunter back to the ladder. These are new things.

Also Paladin making a general comeback is a huge deal. With Sludge Belchers I think that is a permanent change, particularly if Mage gains traction with Mad Scientist, because control Paladin is favored in that match-up.
 

Angelwatch

Trakanon Raider
3,053
133
Something like this

2x Execute
2x Shield Slam
2x Whirlwind
2x Fiery War Axe
2x Slam
2x Armorsmith
2x Cruel Taskmaster
2x Unstable Ghoul
2x Shield Block
2x Acolyte of Pain
1x Gnomish Inventor
1x Brawl
1x Loatheb
2x Sludge Belcher
1x Cairne Bloodhoof
1x Sylvanas Windrunner
1x Gorehowl
1x Grommash Hellscream
1x Ragnaros
I made up something similar based on that list and my first match was a Zoo deck that I grabbed, turned upside down and spanked really hard. I read a couple of analyses of the new Control Warrior and it seems that Geddon has really fallen out of favor but that's something I disagree with. I never really expect him to survive more than 1 turn but when played right, he's going to clear the enemy side of minions and he HAS to be dealt with. You cannot ignore Geddon so even after wiping the board he's going to draw removal of some sort. I get why they don't like him (he's slow and vulnerable to a lot) but I still think he's an integral part of Control Warrior.

I really feel that in this Meta you either play Aggro or you play lots of Taunts (I still put Zoo in the Aggro category even if it's not a traditional aggro deck). That's why Ramp Druid and Crusher Shaman work and why the old Control Warrior wasn't. Control Warrior relied too much on spells and really good removal to keep the board in their favor but when aggro (particularly Zoo) is just spitting out minions at a stupid pace, Taunts are more necessary than ever. The original Control Warrior was made to counter Retard Hunter and it didn't need Taunts since armor was so valuable and very little that a Hunter threw down had more than 1 health. In the current Meta, Taunts are absolutely essential just to slow down the aggression and turn things in your favor.
 

Morrow

Trakanon Raider
3,341
948
There's something satisfying about stealing a creature with Mirror Entity and then Duplicating it and then proceeding to own your opponent with it.
 

The Ancient_sl

shitlord
7,386
16
You know for all the talk about how Zoo benefits greatly from Naxx, nobody really talks about the Weblord which is a card already out that counters just about every minion Zoo runs.
 

Arch

Lord Nagafen Raider
1,036
25
You know for all the talk about how Zoo benefits greatly from Naxx, nobody really talks about the Weblord which is a card already out that counters just about every minion Zoo runs.
I looked at making a deck with these but it fell pretty flat (a lot of that is on me I'm sure). Not sure what class works best? Maybe Druid? Priest has some notable omissions you would have to make (what I was trying).

I do want to try and build a Priest deck with the upcoming silence card, as well as the weblord.
 

Angelwatch

Trakanon Raider
3,053
133
You know for all the talk about how Zoo benefits greatly from Naxx, nobody really talks about the Weblord which is a card already out that counters just about every minion Zoo runs.
He counters about half (and has the potential to backfire on your own deck if you don't plan accordingly). But I think his real problem is that other than his passive ability, he's just not that good. I tried to run him in a deck once for the purpose of countering Zoo and he just didn't work out. Even if it took two minions to kill him due to the 4 health, his 1 attack meant that nothing really died against him. So Zoo would kill him off and then go about pooping out minions.

He might be a sleeper and I could have been using him completely wrong but right now I'm still not too impressed with him.
 

The Ancient_sl

shitlord
7,386
16
Yeah, I'm not quite sure how to work him yet, but I'm sure there has to be a way to do it. I think you definitely need a class that can deal 1 dmg to the board easily like mage, rogue or druid. I've noticed that Druid's "choose the effect" and rogue combos don't count as battlecries, so they might be particularly well suited.